Excidium II
Self-Ejected
lmao
I'm not sure about that, considering that generally non-RPGs tend to be better games.
I'm not sure about that, considering that generally non-RPGs tend to be better games.
Bullshit. Just fucking admit it. You like to draw line in the sand where you want. FO:BOS is hardly an RPG... Games which you like = RPG, games that you don't like = strategy or anything...
And in dungeon crawlers? Focus is dialogues?/sarcasm. FO: BOS = FO tactics btw.
So i guess Fallout Tactics is RPG then?
Whithout any fucking sarcasm. The fucking difference between that and dungeon crawler?So i guess Fallout Tactics is RPG then?
Being a mission-based, linear railroad-romp - about as much as your average JRPG.
If it is another way to call P:T a CYOA or visual novell game it isn't impressive (because it's not true).
Whithout any fucking sarcasm.So i guess Fallout Tactics is RPG then?
Being a mission-based, linear railroad-romp - about as much as your average JRPG.
The fucking difference between that and dungeon crawler?
You try making a party based on InXile's manual and see where it gets you.R T F M
T
F
M
The fucking difference between that and dungeon crawler?
What always separated the "RPG" from the wargame. Freedom to head wherever you want, pick fights at your own discretion, explore and exploit the environment outside the combat scenarios.
explore and exploit the environment outside the combat scenarios.
The fucking difference between that and dungeon crawler?
What always separated the "RPG" from the wargame. Freedom to head wherever you want, pick fights at your own discretion, explore and exploit the environment outside the combat scenarios.
Illusion of freedom is the right word. There is no freedom if you have to check the boxes i.e. need to do specific quests, but without order. You think that you're describing a crawler, but you're describing skyrym...
explore and exploit the environment outside the combat scenarios.
In dungeon crawler?
There is nothing wrong with skyrim, with the exception of:
1. Nearly unexisting RPG ruleset even by bethsoft standarts.
2. Action combat.
3. No party.
You try making a party based on InXile's manual and see where it gets you.
There is nothing wrong with skyrim, with the exception of:
1. Nearly unexisting RPG ruleset even by bethsoft standarts.
2. Action combat.
3. No party.
OK. This shit is going way too long. I won't agree with you, because our views are fundamentaly different. And this list is just...
It was my understanding the printed manual was based on a previous version of the game, and was wildly inaccurate because of that.Wasteland 2 has a 90 page manual that's actually fairly decent. With UI feedback and what it told me about initiative and weapon AP values, I was able to nail a good (though perhaps not the best) ratio of initiative:ap:skill points.
With the skills themselves, I admittedly relied on metaknowledge I learned from playing previous classless, skill based RPGs (e.g. Vogel's stuff) that one should go all-in on a combat skill from the start and worry about non-combat stuff later and only as the need arises (with the exception of one character who was split between sniper rifles and leadership).
It was my understanding the printed manual was based on a previous version of the game, and was wildly inaccurate because of that.
1. For RPGs with emotionally-engaging companions bundled with "loyalty quests", play BioWare games.For offroad compare lada with Subaru or hummer H1.
2. Might be surprising to you, but adding all that to Icewind Dale would make it just like Baldur's Gate. And a lot of people like that there's a range of IE games - story focused (PST), combat-focused (IWD) and balanced (BG). I like party creation, but it would make no sense to add it to PS:T.Diablo is a twitch (reflex based game) popamole, therefore adding stuff is pointless. You would gain by removing stuff until the only thing left would be Yes button. Now the right question could be: "If IWD would be better with a plot involving companions, dialogues with them and their quests." I believe that Yes.
Problem is, your head is so up your ass you simply cannot see the world beyond your own taste.
1. Wow 2 strawmen in a single 13 word sentence. Keep up the good work. I am not searching for emotionaly engaging companions, neither for Bioware games with retarded loyalty quests. If anything I have not played anything bioware since DAO. I have not even instaled Mass effect or other dragon age games. I am willing to bet that you did.
2. BG series has a wide recognition of being better. Thanks for proving my point. Everybody jumped old school funding ship with: "creators of BG" and only slightly mentioning IWD. Odds are if you're not roguey, you don't think IWD was that great.
I don't see the problem, because it's not my taste. It's just about being a better game overall. In almost all instances well written party > cartboard cutouts. Nobody differentiates IE games like that and IWD is always the least interesting and almost always forgotten bastard...
I liked icewind dale better than Bg's too,
I liked icewind dale better than Bg's too,
Yeah I also like hitting my cock into windowsill rather than sleeping with women./sarcasm? So that makes 3 of Us. You, mondblut and me.
There is nothing wrong with skyrim, with the exception of:
1. Nearly unexisting RPG ruleset even by bethsoft standarts.
2. Action combat.
3. No party.
Fix these three, and you'll have a challenger to Wizardry 8 as one of pinnacles of post-95 computer roleplaying.
Retarded level scaling, where simple bandits pose a larger threat than a ancient dragon on a higher level.
Boring repetitive dungeons with the same art and undead.
Shity dialogs, that do not change even if you marry the high queen, making you effectively a high king.
You are right, Bg1 is in-between those two points and like you I also enjoyed bg1 more than bg2; I think partly because I enjoy low and mid level D&D more than high level. But I remember playing bg1 the first time and despite only rolling up one character I was completely transfixed by the experience like I had not been since the gold box games.Agree, but first BG is somehow inbetween of these two points.
It IS rule based tactical wargame with mostly small story bits, and you can exlore in mostly free - plot is somewhere there around the corner, I believe that's why I loke BG1 much more then BG SoA.