Dzupakazul
Arbiter
- Joined
- Jun 16, 2015
- Messages
- 707
Are you willing to bet that the author only remembered Hollywood Holocaust and Red Light District from DN3D?The best Build levels were all about realism...
Are you willing to bet that the author only remembered Hollywood Holocaust and Red Light District from DN3D?The best Build levels were all about realism...
The ones with the least of that and more realism focus (i.e most maps in the fourth Duke 3D episode 'The Birth') were the worst.
Nah it's good. It's just those fricken suicide droids that let it down.
At PAX East 2018, we hosted a panel called "The Golden Era of Retro Gaming", featuring Pat Contri, Chris King, Robert Workman, Frederik Schreiber and Scott Miller.
Wait, it never clicked that Powerslave was a build engine game. It's good and deserves to go up there with the big three (D3D, Blood, SW) in reputation.
Wait, it never clicked that Powerslave was a build engine game. It's good and deserves to go up there with the big three (D3D, Blood, SW) in reputation.
The PC version (the one I have been praising in this thread) is by no means bad. It's just a completely different sort of game. The console versions are more like a first-person metroidvania/metroid prime sort of game, whereas the PC version is a classic Doom-styled FPS game. I'm really fond of the PC version but it's not without its faults, the original control scheme rivals System Shock 1 in clunkiness and it doesn't really serve good combat. There is a mod you can get which makes it control like Duke Nukem 3D and makes the combat and movement a lot more fun - the only problem with that is that it also kinda breaks some of the levels.Unfortunately the PC-version of Powerslave is quite bad compared with the console version, for once.
We heard you like key-cards
terminx said:We're announcing a short delay until release of a few months (to Q1 2019) soon, because we didn't quite make it to where we needed to be for it to come out during Q3 of this year. We expect the game to be done in Q4 but will be holding the release until Q1 2019 and using the extra time for polishing, because Q4 is a horrible time to release games if you aren't a big AAA developer.
No hiatus, no dev hell, and the game is certainly not on the back burner. It has just taken longer than we anticipated we would need to get it done.
terminx said:It's only around 3 months after when we initially expected to release the game. We don't plan on spending this extra time to patch more content into the preview campaign--the time will be spent making the full version better and ensuring it meets everyone's expectations.
We're aiming to have a new update for the preview out by the end of this month, though!
terminx said:Eh... this is an indie side project that most of the team isn't getting paid up front to work on. Considering that the game industry is full of stories of games with actual budgets and payroll being stuck in eternal development hell, or publishers crapping out unfinished releases and ruining what otherwise would have been good products, I am not terribly bothered by having to delay. I would feel differently if we had given a concrete release date, or otherwise made promises regarding the time frame, or if this was something crucial to local or global infrastructure or something, but it's not--it's art.
Steam's Early Access template explicitly asks "approximately how long will this game be in Early Access?" so an approximation was given. There isn't much more to it than that.
Next week!
Delay announcement incoming?: https://steamcommunity.com/games/562860/announcements/detail/2698103696740691267
Next week!
1080P 60FPS