It's also very retarded that most of the pitch video was Fargo railing against paid DLC, and then right below that there is an announcement of a DLC that's only free for certain tiers of backers or in other words paid DLC for everyone else. Very ironic to poke fun at hats and then announce boots.
Of course there's probably a reference to the old games I'm missing, but it's still really weird and ironic.
It's a reference to a joke going back to the Wasteland 2 Kickstarter about paid DLC that is overpriced and adds nothing to the game. It's even shown in the game's main menu when you first start it up. This is shown in a link in the update where we announced it:
The DLC will be free for all backers and I wouldn't be surprised if it's also free for everyone in the end too. Either way, it's a joke item.
There's a ton of nonsense there about Facebook likes, You Tube, Twitter, Tumblr and all sorts of shit. Something about a Red Boots DLC that is not at all explained. A dungeon that is somehow progressing? The entire page could use a lot of sorting, clarifying and editing.
The social media/community achievements unlock dungeon rooms. Get to the treasure in the dungeon and we unlock a new bonus reward for everyone. I don't think it's that hard to understand?
Our community unlocked something like the first 8 achievements in 3 days so I'm not sure why you say it's not progressing. It has slowed down but only because the initial lower achievements have already all been obtained. We still get steady progress on all the achievements, but it's understandable that the initial surge has slowed down.
As for reorganizing the page: Kickstarter actually has pretty strict campaign text limits. A lot of stuff we have to link to elsewhere, show in images, etc. There used to be more text but I think some was cut down to make room for other stuff. That said, I added some text on the Kickstarter page to clarify this as it seems we have some room.
As far as funding goes, I dunno. Devs being so averse to showing gameplay bugs the hell out of me. I don't really understand pledging to anything without even knowing what the fuck it is. That's just bizarre to me. Then again, 90% of the stuff I see on Kickstarter just doesn't make any sense to me so what the fuck do I know. Maybe I'm the crazy one.
When Wasteland 2's campaign launched we didn't have any sort of in-engine or gameplay demo. We had this in September 2012:
By contrast, we had this in-engine video from The Bard's Tale IV on day 2, also featured directly as the first thing you see on the Kickstarter campaign page:
Those are real art assets running in Unreal Engine 4. That's our target look for the game and it likely won't be that far off, since as a blobber we aren't held by the same limits as say, more typical open world style RPGs (I believe Brian touched on this in his recent Matt Chat interview).