Fedora Master
Arcane
- Joined
- Jun 28, 2017
- Messages
- 28,187
It's not like there isn't SOME quality there, it's just used in the wrong way and in the wrong places.
I don't know, witcher might be lame as hell but at least it doesn't have 6 million bugs.Still better than the witcher gamesNothing from cdpr has ever been good, people shouldn't have been surprised that cyberjank was trash, get fucked.
Still better than the witcher gamesNothing from cdpr has ever been good, people shouldn't have been surprised that cyberjank was trash, get fucked.
That's like saying getting fucked in the ass is better than having to suck cock.
Is it?
CDPR is now receiving the Bioware treatment where we pretend everything made from them is terrible retroactively.Nothing from cdpr has ever been good, people shouldn't have been surprised that cyberjank was trash, get fucked.
The best example in this regard is Half-Life 2. Mediocre gunplay, mediocre story, mediocre to bad vehicles, yet it got praised for all of this.
Well, Bioware games weren't considered good on the Codex when they released. But expectations were high, and BG2 was a very unfaithful rendition of D&D, with terrible fetch quest writing. For me anyways, the games might now be better in retrospect lol (still shit, but less so)CDPR is now receiving the Bioware treatment where we pretend everything made from them is terrible retroactively.Nothing from cdpr has ever been good, people shouldn't have been surprised that cyberjank was trash, get fucked.
As ironic as it might be, I think that the Codex's idea for a perfect RPG actually contributed to the decline. Codex's ideas work in theory, but not in practice. The pinnacle of the Codex design philosophy is Age of Decadence and I don't think the game was better for it.The Witcher was great from the start. They had atmosphere and groundedness unlike whimsy Bioware games, and C&C with long term consequences that weren't done that much before it. CDPR guys clearly read the Codex and VD's highly critical news and reviews, because they adopted the C&C buzzwords that were put forth here and made them central to their game. Gameplay has gotten worse as their ambitions grew though.
As ironic as it might be, I think that the Codex's idea for a perfect RPG actually contributed to the decline. Codex's ideas work in theory, but not in practice. The pinnacle of the Codex design philosophy is Age of Decadence and I don't think the game was better for it.The Witcher was great from the start. They had atmosphere and groundedness unlike whimsy Bioware games, and C&C with long term consequences that weren't done that much before it. CDPR guys clearly read the Codex and VD's highly critical news and reviews, because they adopted the C&C buzzwords that were put forth here and made them central to their game. Gameplay has gotten worse as their ambitions grew though.
codex vision of a perfect RPG reminds me of Maximilien de Robespierre and his very specific and unattainable vision of the revolutionAs ironic as it might be, I think that the Codex's idea for a perfect RPG actually contributed to the decline. Codex's ideas work in theory, but not in practice. The pinnacle of the Codex design philosophy is Age of Decadence and I don't think the game was better for it.The Witcher was great from the start. They had atmosphere and groundedness unlike whimsy Bioware games, and C&C with long term consequences that weren't done that much before it. CDPR guys clearly read the Codex and VD's highly critical news and reviews, because they adopted the C&C buzzwords that were put forth here and made them central to their game. Gameplay has gotten worse as their ambitions grew though.
Age of Decadence's problems have nothing to do with C&C. The C&C's great.As ironic as it might be, I think that the Codex's idea for a perfect RPG actually contributed to the decline. Codex's ideas work in theory, but not in practice. The pinnacle of the Codex design philosophy is Age of Decadence and I don't think the game was better for it.The Witcher was great from the start. They had atmosphere and groundedness unlike whimsy Bioware games, and C&C with long term consequences that weren't done that much before it. CDPR guys clearly read the Codex and VD's highly critical news and reviews, because they adopted the C&C buzzwords that were put forth here and made them central to their game. Gameplay has gotten worse as their ambitions grew though.
Age of Decadence's problems have nothing to do with C&C. The C&C's great.As ironic as it might be, I think that the Codex's idea for a perfect RPG actually contributed to the decline. Codex's ideas work in theory, but not in practice. The pinnacle of the Codex design philosophy is Age of Decadence and I don't think the game was better for it.The Witcher was great from the start. They had atmosphere and groundedness unlike whimsy Bioware games, and C&C with long term consequences that weren't done that much before it. CDPR guys clearly read the Codex and VD's highly critical news and reviews, because they adopted the C&C buzzwords that were put forth here and made them central to their game. Gameplay has gotten worse as their ambitions grew though.
The problem is the skill system that goes with it. Since access to different paths require certain attribute and skill levels and it's made so you can't access everything, character build has great impact on what you can do in the game. The problem is that you have no way to know what skill levels you need to open or close a path, so character building becomes and exercise in frustration, trying to predict what you're going to need in future situations. That's the issue.
We'll see if the train by use system in Colony Ship fixes that problem. My guess is that it'll feel much less restricting, but that we'll see different set of choices lead to different paths. People will them optimize by saying: you have to do this and that in order to boost your skill so you can access Y, but if you want access to Z you need to do this set of actions to boost other skills instead.