Crooked Bee said:
The only thing that *really* bugs me, personally, is not the absence of "C&C" (whatever that might mean) or "character customisation" (such as choosing a race, background, etc.), but rather that "more dynamic" combat system Bioware has in mind for DA2. I sorta hoped - after all the criticism DA's inane filler combat received - that they'd at least attempt to improve on encounter design in DA2. Well, it seems they've gone in the opposite direction: to make combat even more "popamole" seems to be their only goal...
i believe c&c means choice and consequence, very important in rpg's actually. and character customization is also a big part, for me at least... not so much what their face looks like (which is pretty lame), but who they are (race, gender, background stories, etc)... hence ROLE-playing. good crpg's, like table-top rpg's... which imo are always a billion times better, generally let you make your character instead of shitting one particular one out for you. these aren't FPS or fucking mario brothers. and consoles be damned!
i though DAO was pretty boring, never bothered finishing it and thankfully i didn't buy that POS. can't say i'm surprised with the direction bioware is headed with this one. i agree with brother none, for the most part, they've been heading down this path further and further for a long time. and i think they've really sucked since Neverwinter Nights...
just stick with the classics and you can't fail!