Elwro
Arcane
Comparing DS to Dragon's Dogma makes very little sense. The first one is a narrative masterpiece, the second an admittedly fun romp.
Nobody plays Dark Souls for the narrative, the story or the lore.Comparing DS to Dragon's Dogma makes very little sense. The first one is a narrative masterpiece,
But Dark Souls has exactly that attack gimmick too.It's the king of games which play around the dodge/light attack/heavy attack gimmick which you found everywhere (Shadow of Mordor, Sleeping Dogs etc.).
Fallacious non argument which doesn't start to contradict his point. Whether people play the game for a reason or another doesn't and couldn't alter the game's characteristics.Nobody plays Dark Souls for the narrative, the story or the lore.
I am not surprised you don't understand the difference between implementing an automatic attack, which targets and lands by itself on the enemy, and which fails or succeed depending on a predetermined stone paper scissor mechanic, and implementing x movesets depending on the spell.weapon you wield.But Dark Souls has exactly that attack gimmick too.
I don't really get what you mean because many weapons in Dark Souls have the same movesets than other weapons. It ain't Bloodborne.I am not surprised you don't understand the difference between implementing an automatic attack, which targets and lands by itself on the enemy, and which fails or succeed depending on a predetermined stone paper scissor mechanic, and implementing x movesets depending on the spell.weapon you wield.
You get more and more retarded by the postcount.
The whole community formed around exploring and interpreting the game's story and lore contradicts this assertion.Nobody plays Dark Souls for the narrative, the story or the lore
Lorediving was the most fun thing about Souls 1, alongside the memes during 2014-2015The whole community formed around exploring and interpreting the game's story and lore contradicts this assertion.Nobody plays Dark Souls for the narrative, the story or the lore
(my personal experience too, as unraveling their lore and narratives are a big reason of playing soulsborne for me)
You can play Nioh 1-2 and Salt and Sanctuary if you haven't had enough.I still don't get what do Arkham games have to do with Dark Souls or what's exactly wrong with the combat, but ok. Do tell me how Dark Souls advanced the industry because I'd love to play more game like it.
when compared to the current competition in video games
Nobody cares you retards, so what if it was made at muh time in the peepties and poopties? Who cares? You think souls fans in 10 years are gonna give a shit about uncharted and arkham city? If you wanna treat games as art, then judge them by their own objective merit, not by pop culture context. What you're doing is like giving the game a special olympics trophy.It literally pushed the industry forward in an age when the norm was Uncharted or Batman Arkham Asylum automatic gameplay, flat and unoriginal cinematographic narration. It fucking transcended this moron-infested industry.
when compared to the current competition in video gamesNobody cares you retards, so what if it was made at muh time in the peepties and poopties? Who cares? You think souls fans in 10 years are gonna give a shit about uncharted and arkham city? If you wanna treat games as art, then judge them by their own objective merit, not by pop culture context. What you're doing is like giving the game a special olympics trophy.It literally pushed the industry forward in an age when the norm was Uncharted or Batman Arkham Asylum automatic gameplay, flat and unoriginal cinematographic narration. It fucking transcended this moron-infested industry.
God, I hate this line of thinking. You think anyone ever read Gogol and went ''this is really good, but many russian writers were good in the 1800s, so I guess fuck this guy.''?
The real question is will they go back to smaller worlds now that Elden Ring has sold so well.
when compared to the current competition in video gamesNobody cares you retards, so what if it was made at muh time in the peepties and poopties? Who cares? You think souls fans in 10 years are gonna give a shit about uncharted and arkham city? If you wanna treat games as art, then judge them by their own objective merit, not by pop culture context. What you're doing is like giving the game a special olympics trophy.It literally pushed the industry forward in an age when the norm was Uncharted or Batman Arkham Asylum automatic gameplay, flat and unoriginal cinematographic narration. It fucking transcended this moron-infested industry.
God, I hate this line of thinking. You think anyone ever read Gogol and went ''this is really good, but many russian writers were good in the 1800s, so I guess fuck this guy.''?
You realise.. you rate games against their contemporary games in the same era.
The real question is will they go back to smaller worlds now that Elden Ring has sold so well.
Oh, and no one cares about your opinion either, not in 10 years, not now.
I bet you think they play it for the hitboxes, mosquito combat, and the Bed of Chaos fight.Nobody plays Dark Souls for the narrative, the story or the lore.Comparing DS to Dragon's Dogma makes very little sense. The first one is a narrative masterpiece,
That'd only be relevant if you were trying to argue that it is overrated, not that it's not.when compared to the current competition in video gamesNobody cares you retards, so what if it was made at muh time in the peepties and poopties? Who cares? You think souls fans in 10 years are gonna give a shit about uncharted and arkham city? If you wanna treat games as art, then judge them by their own objective merit, not by pop culture context. What you're doing is like giving the game a special olympics trophy.It literally pushed the industry forward in an age when the norm was Uncharted or Batman Arkham Asylum automatic gameplay, flat and unoriginal cinematographic narration. It fucking transcended this moron-infested industry.
God, I hate this line of thinking. You think anyone ever read Gogol and went ''this is really good, but many russian writers were good in the 1800s, so I guess fuck this guy.''?
You realise.. you rate games against their contemporary games in the same era.
The real question is will they go back to smaller worlds now that Elden Ring has sold so well.
Oh, and no one cares about your opinion either, not in 10 years, not now.
The fallacy of the argument is that this thread is not about whether Dark Souls is a great game or not, but whether it is overrated, which is where the state of gayming when it first was released kinda matters in determing whether its reputation is warranted or not.
People play Dark Souls for the basic (but effective) gameplay,the attributes system and for the level-design. How much time have you spend reading in this game? and compare it with how much time you have been in combat then draw a conclusion.I bet you think they play it for the hitboxes, mosquito combat, and the Bed of Chaos fight.
I don't get it, the storytelling is very shallow, It talks about a great past you can't see in the game. It relates to epic stories that you can't admire in your own eyes. In the end it feels disconnected and you (at least for me) end up just not caring about it at all. I wish I could play what it told me instead of reading that it happened.One of the things that elevates DS above the mundane is how you can -- if you want -- piece together many stories of varying scopes, from local to global, if you're paying attention to item descriptions and object / enemy placement. These narratives gradually unfold in front of you over many playthroughs. You can of course ignore this aspect of the game, but since it's constitutive of what makes it great, your opinion in this case isn't worth much.