I'm not sure as to the extent of your agreement with this reddit post but I think it's a very, very wrong take, unless Avellone himself came out of the woodwork at some point and explained his philosophy in detail.I saw a pretty good analysis somewhere on the net, leddit I think:
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Ulysses is very much an example of this; he's a mouthpiece for Avellone's frustration with how Fallout 2 made the series start feeling less apocalyptic/post-apocalyptic and embodies his opinion that it should have a "second apocalypse" that resets the setting back to its roots, but because he knows most people love the NCR that opinion is displayed as being utterly psychotic and coming from a mentally-unhinged murderer. Ulysses has serious paranoia and delusions, particularly regarding the Courier and Hopeville, which cloud his judgement quite a bit.
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I get what you are saying. But I don't agree to remove skills. What they should have done imo is to go a more advanced Deus Ex 1 model, implement weapon sway and recoil and tie it to the skill. Then the misses would not be that jarring, it would fit the simulation.FO3, a FPS Fallout, has a skill mechanic from old turn based isometric Fallouts dictate/override player's ability to hit something by cursor aim. Going full FPS in FO4 was a smart move. Natural move, "why did we even try to have skills in 3" move."smart"? It seem you and I have very different understanding of this word.This is one of the FO3's main problems, often overlooked. The model just isn't fit for skills and they should've seen it right away. FO4 went full FPS and removed skills completely, and it was the smartest thing they did in a loooong time...you can't really have character starts determine combat effectiveness in the way that they did in Fo1/Fo2, because the series has been inexplicably made into an FPS, so every character build is proficient at combat regardless of skill point allocation.
Still, shitty Fallouts regardless. But I'm glad they occasionally learn something.
We have the same understanding of the word btw, I think you wanted to say different application of it? Which is fine, you don't think what they did was smart whereas I do. So come on then, why do you think it wasn't smart? I want to see an example of why people feel like isometric TB skills are somehow good for FPS
Charisma was always useless going right back to Fo1. I don't mind the Speech/Charisma distinction though - Speech is your ability to articulate a point persuasively, Charisma is your personal appeal (including physical attractiveness, as its interpreted in Fo2). You can be highly beautiful, confident and magnetic without actually being able to speak clearly, and you can be eloquent and well-spoken while looking like shit and having no kind of warmth or personal appeal. It makes sense in most cases - Lanius cares about the content of what you're saying, not how good-looking you are or how smooth your accent is.But one thing I realised playing FO4 is that Beth's new system at least made SPECIAL matter more. If I want to be Charismatic, I have to invest in Charisma. I think having a Speech skill is better, don't get me wrong. But there is something quite odd in FNV when you have a Speech 100 character who has a CHA of 1. It's a bit jarring when my CHA 1 guy convinces Lanius to fuck off back to where he came from.
You get that from perks and upgrading the weapon itself. I'm trying to say that nothing is lost here, the idea to keep the skillset from a different TYPE of rpg was wrong, see? Only to look as Fallouty as possible, without thinking things through. And ditching that attempt made F4 become much more fluid. It fails in other fields, but combat got exactly where it needs to be.I get what you are saying. But I don't agree to remove skills. What they should have done imo is to go a more advanced Deus Ex 1 model, implement weapon sway and recoil and tie it to the skill. Then the misses would not be that jarring, it would fit the simulation.FO3, a FPS Fallout, has a skill mechanic from old turn based isometric Fallouts dictate/override player's ability to hit something by cursor aim. Going full FPS in FO4 was a smart move. Natural move, "why did we even try to have skills in 3" move."smart"? It seem you and I have very different understanding of this word.This is one of the FO3's main problems, often overlooked. The model just isn't fit for skills and they should've seen it right away. FO4 went full FPS and removed skills completely, and it was the smartest thing they did in a loooong time...you can't really have character starts determine combat effectiveness in the way that they did in Fo1/Fo2, because the series has been inexplicably made into an FPS, so every character build is proficient at combat regardless of skill point allocation.
Still, shitty Fallouts regardless. But I'm glad they occasionally learn something.
We have the same understanding of the word btw, I think you wanted to say different application of it? Which is fine, you don't think what they did was smart whereas I do. So come on then, why do you think it wasn't smart? I want to see an example of why people feel like isometric TB skills are somehow good for FPS
Ok but that's not how human psychology worksIt makes sense in most cases - Lanius cares about the content of what you're saying, not how good-looking you are or how smooth your accent is.
Oh yeah no doubt, the CHA perks are pretty much terrible.I'd argue it's even worse in Fo4 though, since it has the game's equivalent of Speech (eg about four useless charisma checks) enveloped into it which doesn't make sense and also inexplicably plays a role in the extremely half-assed surrender mechanic.
Even so, it's Fallout garbage.Failderp 3 is irredeemable garbage.From an old Fallout gamer's POV, Fallout 3 is obviously better than Fallout 4 with all its doodaads. At the very least, F3 look like a proper post apocalyptic RPG.
Fallout 4 does not even look Fallout to begin with~
Speaking like a heretic around here, I always play Fallout Tactics as a proper fallout game.Even so, it's Fallout garbage.Failderp 3 is irredeemable garbage.From an old Fallout gamer's POV, Fallout 3 is obviously better than Fallout 4 with all its doodaads. At the very least, F3 look like a proper post apocalyptic RPG.
Fallout 4 does not even look Fallout to begin with~
People don't realise that Fallout Tactics looks more like Fallout than 3 or 4
THE BEAR AND THE BULL AND THE BEAR AND THE BULLUlysses could be cut from the game and it would be much better for it
Speaking like a heretic around here, I always play Fallout Tactics as a proper fallout game.
Fallout Tactics PC is indeed prestigiousSpeaking like a heretic around here, I always play Fallout Tactics as a proper fallout game.
It is a prestigious game
Tbh combat sucks on the Bethesda engines. Especially if you want to judge by any FPS standard. Janky and unresponsive as shit. Lots of hit reg issues. And the combat animations, especially the kills, are far less rewarding than FO1/2.Yeah, but realistically, with those Bethesda engines, this is your choice:
1. Absolute shit RPG combat
2. Fun FPS combat.
The choice is pretty obvious, imho.
I did play some heavily modded Fallout 4 this year (yay for modlists).
I can certainly agree that compared to Fallout 3, Fallout 4 is a far better game, but also a much worse Fallout.
Which is saying something, because Fallout 3 was previously the worst fallout to date.
Unfortunately Fallout 4 is not a very good modding sandbox either.
A biggest reason being a rather serious bug (with no community fix) wherein assets on occasion are only loaded partially.
Most of the time it's fairly harmless and manifests as characters missing their bodies, or having faces with screwed up normals (aka the Rusty Face bug).
But sometimes it tries to run physics on these meshes, and then promptly crashes. This is particularly bad around Good Neighbour in a heavily modded game, especially if you don't completely strip the bodies as you go on.
The 2nd reason is the UI - It's the worst UI I've ever seen in a AAA game; they somehow made it far worse than vanilla Skyrim's.
And there's also no equivalent to SkyUI to replace it either; there are a few that work in tandem to improve parts (e.g. XDI), or completely sidestep others (e.g. Quick Change Armor).
But there's nothing that really fixes it, especially that godawful pipboy... which they somehow made even worse than fallout 3's!
THE BEAR AND THE BULL AND THE BEAR AND THE BULLUlysses could be cut from the game and it would be much better for it
The modlist I used did have FallUI present configured.I did play some heavily modded Fallout 4 this year (yay for modlists).
I can certainly agree that compared to Fallout 3, Fallout 4 is a far better game, but also a much worse Fallout.
Which is saying something, because Fallout 3 was previously the worst fallout to date.
Unfortunately Fallout 4 is not a very good modding sandbox either.
A biggest reason being a rather serious bug (with no community fix) wherein assets on occasion are only loaded partially.
Most of the time it's fairly harmless and manifests as characters missing their bodies, or having faces with screwed up normals (aka the Rusty Face bug).
But sometimes it tries to run physics on these meshes, and then promptly crashes. This is particularly bad around Good Neighbour in a heavily modded game, especially if you don't completely strip the bodies as you go on.
The 2nd reason is the UI - It's the worst UI I've ever seen in a AAA game; they somehow made it far worse than vanilla Skyrim's.
And there's also no equivalent to SkyUI to replace it either; there are a few that work in tandem to improve parts (e.g. XDI), or completely sidestep others (e.g. Quick Change Armor).
But there's nothing that really fixes it, especially that godawful pipboy... which they somehow made even worse than fallout 3's!
Someone did finally crack the shitty UI - https://www.nexusmods.com/fallout4/mods/51813 - he did a bunch of different ones for it.