luj1
You're all shills
For me they are both different shades of shit, however, speaking with absolute honesty, I do feel WL2 turned out somewhat better than Pirates of Eternity , maybe just for a notch or two but w/e
Even though combat in WL2 is more or less equally boring, the game didn't feature such a horrid, gangrenous ruleset that only the hipster-King can create. And didn't use so-called Endurance which is the most blasphemous travesty in the world of system design.
Also I'll argue that reactivity is noticeably higher. Namely, my godlike in PoE, despite having shit paste for a face, was always greeted in a most courteous manner such as , Good day Sir, how may I be of assistance?, or in a similar dick-riding tone. Wasn't this supposed to a depressing, wretched land, where children are born soul-less, and most are killed at birth, where I'm an abomination that's chased out of town by a pitchfork-wielding mob? It seems not, 'cause all I got during the entire game was one kid asking me if I can see properly. Whereas in WL2 any settlement knew what I did previously.
That said, I suspect even the world-building skills of inXile are noticeably ahead of the SJW HQ at neo-Obsidian. Maybe that's a matter of taste, or not, but I did have 10x more fun in the carefully-crafted Canyon of the Mad Monks, than I had with my entire PoE run. Furthermore, whereas PoE simply dries up by the time you reach Twin Elms, WL2 maintained some sort of narrative cohesion and C&C throughout the game.
I feel maybe companions were better written in PoE, but then again WL2 doesn't have companions (cause you create a party not a single character) so that's kind of a moot point. We can say trashmobs are a staple of both games though.
Now without going on and on, if PoE is a generous 2 on a scale from 1 to 5, I'm giving WL2 a 3
Even though combat in WL2 is more or less equally boring, the game didn't feature such a horrid, gangrenous ruleset that only the hipster-King can create. And didn't use so-called Endurance which is the most blasphemous travesty in the world of system design.
Also I'll argue that reactivity is noticeably higher. Namely, my godlike in PoE, despite having shit paste for a face, was always greeted in a most courteous manner such as , Good day Sir, how may I be of assistance?, or in a similar dick-riding tone. Wasn't this supposed to a depressing, wretched land, where children are born soul-less, and most are killed at birth, where I'm an abomination that's chased out of town by a pitchfork-wielding mob? It seems not, 'cause all I got during the entire game was one kid asking me if I can see properly. Whereas in WL2 any settlement knew what I did previously.
That said, I suspect even the world-building skills of inXile are noticeably ahead of the SJW HQ at neo-Obsidian. Maybe that's a matter of taste, or not, but I did have 10x more fun in the carefully-crafted Canyon of the Mad Monks, than I had with my entire PoE run. Furthermore, whereas PoE simply dries up by the time you reach Twin Elms, WL2 maintained some sort of narrative cohesion and C&C throughout the game.
I feel maybe companions were better written in PoE, but then again WL2 doesn't have companions (cause you create a party not a single character) so that's kind of a moot point. We can say trashmobs are a staple of both games though.
Now without going on and on, if PoE is a generous 2 on a scale from 1 to 5, I'm giving WL2 a 3
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