Swear to god, i understand
Excidium II more and more every day
I think there are reasons why even AD&D's designers did not think this was a good idea. For starters, what if the module takes place when Conan is still young but fully adult? In the books Conan is rarely hit with a weapon and never takes serious damage because of his reflexes and combat skills but not because he has absurd number of hit points and especially not because he was wearing rings of protection and carrying magical shields and shit.
What if it takes place in harry potters world? what if it takes place in tron? what if it takes place in marvel cinematic universe? Stop being so god damn retarded.
Yeah..."cuck" is totally sensible and not being spammed by 3 out of 5 teenagers all over the net. Also aren't you the guy who gets freaky when pictures of anime 'My Little Ponies' are around?! If you are not that guy then I apologize for the mistake but man you and your dad look alike.
Uhm, not idea what you are talking about mate.
LOL! WTF is the matter with you junior? The spell system quite literally IS 'fire and forget' and casting times and interupts are irrelevant to this. You memorize a spell, you cast that spell, then you forget that spell (unless of course you (somehow) memorized the spell multiple times(?!).
That is if you ever get to fire it in the first place. Its not a hard concept to grasp mate, you store the formula and the energy, you release it, spell takes effect, say bye to both.
Reminds me of that cartoon where the creationist is scribbling a massive but incomplete formula on a chalkboard then writes in big letters "Then a MIRACLE HAPPENS!". So "it's magic" does it for you eh? Fucking Bronies. How many fantasy books used such a system aside from the silly Jack Vance book and the slew of crap churned out by TSR to make more money off the game and prop up the game? You see THAT is the important question. If you are making a RPG for GENERAL heroic fantasy gaming within you do not use some bizaare magic system that appeared in one book which barely fits the genre and is not generally considered very good and certainly was not popular. If I want to make a game emulating Hong Kong action cinema then I have to look beyond just Sonny Chiba or Jackie Chan (and those two were WAY more popular in HK cinema than Jack Vance ever was in the genre of 'science fantasy'.
Unno, like a shit ton, how many D&D based books have there been? Also not a flaw, just a matter of preference, you dont seem to like it, but i dont know why i or anyone else should care. You simply seem to have taken a wrong turn on the street that lead to gurps. Its not a valid criticism to say "but X fiction rules are not supported by this system" no matter how much you want that to be the case.
Yeah I know what abstraction is and how it plays into game design. I am not sure you do as you are coming off like someone who just learned the word and came away with a silly understanding of such. Why don't you list these attribute modifiers the existed for OD&D/First ed. AD&D then?
May have been a limited one like high wisdom granting a bonus vs. mentalism attacks or some such but my oldfag memory may be on the fritz or something.
Wisdom gave bonus to mind affecting stuff, Constitution gave bonus to the poison save, plus system shock throws that determined whether you survived things like massive damage or big changes in your body.
So you disagree with Gygax and Co. on this point? Because I would have less of a problem with HP if it were defined the way you define it. Of course that does not begin to explain why HP go up with character levels but I guess I can only ask for so much eh?
Its just an interpretation, and HP goes up with levels because you become more experienced at handling incoming damage, more able to see it coming, thus it takes less out of you to do it.
You mean stamina? You are linking stamina with HP? So if my character decides to sprint around a pond 25 times in 2 minutes I will lose a LOT of HP right? And dragging an exhausted person into a temple for the Cleric to heal (because you could not afford to just stay a few minutes at the bar) is somehow differentiated from the guy with the big slash marks across his body in terms of damage they are suffering?
Nope, im not talking about fatigue, just the ability to push your body beyond its limits, eventually you will lose your focus, makes sense even within the system because the biggest heal of them all heals the mind as well.
WTF are you talking about?! All that is relevant here is how much damage occurs and what effect this has on the one taking such damage. In AD&D, according to YOU, the guy running circles around the pond and the guy being blasted in his face with dragon fire are in the same boat. According to Gygax and Co. things are even worse as we cannot even know if any physical damage took place whether a guy has 88 hit points or 1 hit point. But the heal spells will still work on either as long as they have less than max HP.
There are degrees of damage, maybe he took just a small hit, a graze, or got hit only with the blunt of the sword. i have explained why i believe this is so.
Sounds like you are using a more recent edition of D&D as original AD&D did not allow magic-Users to pick up swords and use them no matter what. It was Gygax's attempt to enforce roleplaying archetypes (the staff wielding wizard, the thief who is more swashbuckler/rogue than he is a thug with a giant flamberge.)
Uhm, not really, its clearly listed in weapon proficiencies. Mages that use a weapon they are not proficient with have a -5, clerics if i remember correctly got a -3 and fighters got a -2. What gygax didnt let you do was put points into weapons your class had no business knowing how to handle, because expertise in more advanced weapons and techniques would cut your time with your real profession short.
AHA! So you admit AD&D had errors which recent versions of D&D have corrected as best they can.
Of course i do, who in their right mind would call AD&D perfect? its a flawed gem that despite its numerous flaws makes for a really entertaining playing experience. What is lost in the abstraction is won in narrative and gameplay.
Which is also debate-ably wonky as heroic fiction is strewn with popular characters who pursued more than one class/career/occupation at the same time. Conan was a warrior-thief most of his adult life. Elric was a warrior-sorceror (and an emperor). Etc. etc.
You had kits. Just make one on your own if you didnt like the ones offered to you, it was encouraged. You cant fit every archtype ever devised in fiction into your game. Battle-mages were a thing, swabucklers were basically thief-warriors, wouldnt be strange if conan had its own.
But I thought you were defending "AD&D" here rather than 3rd ed. D&D?
Kits are a 2nd edition deal, 3rd edition has prestige classes. Kits are class variants basically, they are chosen at level one and sacrifice class features for something else, whether it be roleplaying wise or mechanically wise.
Tell you what...since I already know the words I use I am going to post the Merriam-Webster dictionary usages of "abstraction" and you can tell me which one applies here and contradicts my points:
Nice, you could have just pasted the relevant definition tho.
abstract: relating to or involving general ideas or qualities rather than specific people, objects, or actions.
Irrelevant whether true or not
AD&D is a narrative experience, it is the single most relevant aspect of it, so much of DMing is relegated to the DM hands that it cannot be ignored.
Well you got that much right. You really don't seem to understand a word I am saying (of course I will give you the credit that you DO in fact understand but are letting your anger get the best of you here and would rather feign confusion than admit you were wrong.)...
No mate, the problem here is that you are vying for a simulationist approach and a specific system that relates to the fiction you like. As i told you before, this system isnt gurps, D&D has both its own mechanics and its own settings. If you feel like you have to adapt it to whatever fiction you happen to be reading, then do so, but dont criticize the system for not being a faithful representation of something its not supposed to represent.
Except that Conan was translated to AD&D 1E and had his own modules called Conan Unchained and Conan Against Darkness. His stats are as follows:
Fighter 13/Thief 7
Hit Points: 100
Luck Points: 12
STR: 18 (90)
INT: 14
WIS: 10
DEX: 18
CON: 18
CHA: 17
WP: Sword (all types), Bow (all types), Axe (all types), club, mace, and dagger
Secondary Skills: Fletcher, Forester, Gambler, Hunter, Sailor, Trapper
Special: Surprised only on a 1 in 8
Equipment: Leather Armor, Broad Sword, Dagger, and 50 GP
Cool... wait, 50GP? isnt he a king?