inwoker
Arcane

Well. Somebody beat the game without single combat?
Just as easy as to totally avoid Torment.Is it possible to totally avoid combat in Torment?
I think there are two of them actually.I counted three mandatory crises, not counting the one in the intro since that is supposed to be just a tutorial. But you don't have to attack anyone in any of them.
I think there are two of them actually.I counted three mandatory crises, not counting the one in the intro since that is supposed to be just a tutorial. But you don't have to attack anyone in any of them.
One with the Sorrow in Miel Avest and one in the strict endgame. I think that the one with Qarro in the starting zone supposed to be avoidable?
Just as easy as to totally avoid Torment.Is it possible to totally avoid combat in Torment?
Almost like avoiding all conflict means you need to have no convictions or strong believes so you can be a slippery eel who sacrifices everything and anything to get the results you want.I think it's theoretically possible, but you'd have to act like a schizophrenic badger, sometimes intimidating and sometimes persuading, sometimes doing reprehensible shit, and sometimes being angelic. While that's understandable, it's not something I could do myself, since there's no way to indicate the reason as to why you're doing something, and all your actions will be taken at and judged at face value, meaning that there's no way to apologize to NPC:s after you allied with some other NPC in order to avoid bloodshed and stuff like that. Basically, if you want to avoid as much combat as possible, you're going to have to avoid roleplaying, and only focus on avoiding combat in a gameist fashion.
So I see. Than Torment is just like Fallout. You can't play as peaceful diplomat. Only as cowardly diplomat who runs away or needs others for his fights.
Actually, the first crisis is completely avoidable, just let them bag you. It's simple and doesn't end the game. (doesn't even start 'the crisis')I counted three mandatory crises, not counting the one in the intro since that is supposed to be just a tutorial. But you don't have to attack anyone in any of them.
If you are talking about the tutorial one, I meant the one in the labyrinth with the sorrow fragments. I know the one with Qorro is avoidable.Actually, the first crisis is completely avoidable, just let them bag you. It's simple and doesn't end the game. (doesn't even start 'the crisis')I counted three mandatory crises, not counting the one in the intro since that is supposed to be just a tutorial. But you don't have to attack anyone in any of them.
Location: Italy
So I see. Than Torment is just like Fallout. You can't play as peaceful diplomat. Only as cowardly diplomat who runs away or needs others for his fights.
what is your idea of a diplomat, some kind of fairy that pacifies everyone with their magic stick?
I think you're new here. This thread is kinda homage to classic: http://www.rpgcodex.net/forums/inde...otally-avoid-combat-in-fallout-1-and-2.22371/So I see. Than Torment is just like Fallout. You can't play as peaceful diplomat. Only as cowardly diplomat who runs away or needs others for his fights.
what is your idea of a diplomat, some kind of fairy that pacifies everyone with their magic stick?
"When Mussolini was in command the trains arrived in time!"Nice, but you ignored the part where your shit game is supposed to be a successor to Planetscape: Tournament which contains a number of forced combat encounters at critical points in the story (Zombie chump, Ravel, Trias, Ignus/Vhalior). Not all fights should be avoidable, sometimes you have to get down and dirty because some muthafuckas just won't listen to your jewtalk. And this, again, is but one case where Numanuma completely deviates from the game it was supposed to be a "spiritual successor" to.
For example, the original game actually features healthy appreciation for busty babes, something faggots like Colin McCuck recoil from. Augh! The cleavage! Yeah Mr Cucky, that's what we like to see! Planetscape chicks are hawt, there are no faggots or gender mutants in the game, and the Nameless One? Shit bro, he is a buff high-T dude! In fact, he is even racially white (as seen in the intro video). A far cry from your cappuccino-coloured androgynous freak in Numa, wouldn't you say?
And for the record, why the fuck would you want any CRPG to let you avoid combat completely? What kind of degenerate runs away from encounters??
Oh, wait..
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