I had this gifted to me a while back and, with the expansion around the corner, gave it a try to see whether getting the expansion and doing a full playthrough would be worthwhile instead of waiting for the sequel. I’ve been going in completely blind and currently stopped at the beach with the kobolds, having just got Durance, and I’m still on the fence about it.
- The environments look gorgeous, though they’re a bit empty. It's definitely making me curious to explore.
- Loooaaaaadddddiiiiinnnnnggggg.
- The writing hasn’t impressed me so far. It’s adjective heaven without proper pacing or placing. The worst were the people in the first town into whose soul you can gaze: you get a chunk of text with no further interaction or hooks to it that seems completely disconnected from the town’s situation. You can also do this before you have the tree cutscene where you learn about your powers, so it’s weird how my character isn’t surprised by any of this. It all feels very out of place and I’m hoping they’re not important as I quickly started skipping them.
- The soul peeking seems like it could be fun. It reminds me of regaining memories in Torment, though it hasn’t been as evocative at this stage of the game. It’s clearly the change in the player character’s life that is supposed to kickstart the plot, but so far it feels more like a fairly normal ability rather than something life changing. I’m hoping this’ll change along the way.
- The companions I’ve seen have been boring shitheads, with Durance as the shining exception. The introduction fighter was an annoying asshole and the thief had no personality at all, so seeing them croak didn’t exactly motivate me to go get revenge on the villain. Of my ‘real’ partymembers, Aloth is a passive-aggressive cunt with nothing of worth to say and Eder reads like an edgy teenager trying to act like he’s world-weary.
Durance, however, is much more interesting than all the others: a racist missionary both judgmental and astute. He shows how to properly introduce a player to the lore of the setting by making his info dumps reflect how he sees the world, showcasing who he is while also bringing the world to life through him, instead of being painfully disconnected from his character (fuck you Eder). He feels like a Torment or Betrayer character in comparison to the Baldur’s Gate blandness of the others, though it helps that he has way more dialog to explore for some reason. I’m definitely keeping him in my party if I continue.
- Combat is a change of pace from D&D, though I’m not sure if I like it yet. It feels...floaty? Like my build choices are inconsequential. Could be that I just don’t have a feel for the game’s build archetypes yet, though, as I haven’t been paying much attention to the mechanics.
- Quests have been sort of dull. The best one was the temple under the town, but it I feel like it could have done a better job of showing me the Eothian mindset. Having Eder around especially felt like it should have been a lot more meaningful.
All in all, there’s been more meh than I hoped for, but there’s room for growth and finding Durance has given me hope that playing it might be worth it. Some of the things I’m interested in knowing: can I troll Durance by playing as an Eothian priest? Does being an Eothian have as much of an impact on the game as it feels like it should? By extension, are there any other meaningful starting options (being a Bleak Walker seems like it might very grim if it plays as advertised)? Are there more companions like Durance? Does the game improve in terms of writing quality, quest depth and encounter design? Does the story get more interesting and does it have a satisfying conclusion? Is this combat rewarding if you take the time to learn the systems?