circ
Arcane
Magic 8 ball says: Are you fucking retarded son? Go play a proper turn-based rpg.
1. From what I've seen so far, almost (and by that I mean 90%+) all rooms in interiors/dungeons, and almost all outside/wilderness areas are choke full of (trash) mobs. I don't play RPGs just to have near-continuous several-hours-long battles (till I clear a dungeon for example), it is not entertaining nor enjoyable in any way for me. Is this how it's going to be the entire game? I'm tempted to lower the difficulty to easy (except with some more interesting encounters and bosses) because I don't have time nor patience for this shit.
2. What's the point of limiting the number of camping supplies to 2 in hard mode, exactly? Once I'm out of them (and thanks to trash mobs it does happen fairly often, especially with lenghty dungeons), and my casters are out of their per-rest allowed number of spellcastings - I have to return to some tavern and purchase them, return to where I left and continue. What? It makes no sense logically either: 2 camping supplies can be used by 1 party member (the player for example) as well as by 6. The cost is the same.
3. Weapons, armour, trinkets etc. all seem so boring, disgustingly so. There's almost nothing special in the game at all. Almost all (95%+) of them only modify 2-3 things at the most, which wouldn't be problem if it weren't for the fact that modifiers are 1. usually only as high as 20% for increased stats and 2. the fact that they all have some drawback. Strange. There are no (thus far) unique effects, many "unique" (i.e. have unique names) items are just marginally better than the regular "fine" items, all of which makes me feel as if I'm playing an Excel-spreadsheet turn-based strategy (I can like those though, but not when I expect an RPG first).
Considering when I got the game, and that in the meantime there was a bunch of patches, updates and expansions and whatnot, my question is: have the issues I mentioned been corrected with all those patches (last one is 3.07 it seems) and is the game now better because of it? Because, frankly, if trash mobs, bland characters, rather forced mythology, boring items etc. have all stayed, then I'm unsure if I want to continue.
The patches and DLC have vastly improved the game, including the areas you've listed. But considering the amount of butthurt/trolling you've just put in your message, I'm not convinced that it's enough for you.
3. Weapons, armour, trinkets etc. all seem so boring, disgustingly so. There's almost nothing special in the game at all. Almost all (95%+) of them only modify 2-3 things at the most, which wouldn't be problem if it weren't for the fact that modifiers are 1. usually only as high as 20% for increased stats and 2. the fact that they all have some drawback. Strange. There are no (thus far) unique effects, many "unique" (i.e. have unique names) items are just marginally better than the regular "fine" items, all of which makes me feel as if I'm playing an Excel-spreadsheet turn-based strategy (I can like those though, but not when I expect an RPG first).
nice freudian slip.Do they really scrap trash mobs in the last version? I find it VERY difficult to swallow. Trash mobs made the majority of combat in vanilla.
The +15% and 1.1s effect durations inspire me to roleplay. Itemization is divine.
Where do you see these punk ass drones ?
What are you even talking about ?
Wait, what? Although I was a backer, I didn't really enjoy the game too much at release, but I'm playing for real now and it's quite good. My party of 6 is actually primarily ranged, which is made even easier than in IE games due to engagement and the ease of blocking chokes with "tanky" melee units. I also like the bard guy who feels designed to open every fight with an arquebus shot before switching to melee - something I'm shocked to realize I never saw in IE. And his ranged damage-boosting chant makes a ranged-heavy comp even stronger.I did try replaying this, after a slew of patches (and two years). But unfortunately, the extremely fast combat is putting me off again - it doesn't seem any better than it was. I play on PotD and yes I use slow combat toggle - everything just deals too much damage, including my own party, so there's little room for tactics. As it is I don't even bother with ranged weapons because enemies are on top of you in seconds. Getting blown to bits/blowing up your enemies in 15 seconds isn't very enjoyable to me either. Judging by the videos I've seen of the PoE II beta it's the same in the sequel (from what I've seen people spend 95% of the time paused because everything's happening so quickly).
Shame, because slowing it all the fuck down would have made it a rather fun experience, at least for me. I want a cRPG, not a MOBA.