I didn't want to start a new thread, so I guess this one shall suffice.
I'm playing POE w/o expansion(s), I got the game some year(s?) ago and since then it was sitting on my HDD unused. Couple of days ago I started playing it, I'm around 15 hours in and have a few questions to ask. Playing on hard.
1. From what I've seen so far, almost (and by that I mean 90%+) all rooms in interiors/dungeons, and almost all outside/wilderness areas are choke full of (trash) mobs. I don't play RPGs just to have near-continuous several-hours-long battles (till I clear a dungeon for example), it is
not entertaining nor enjoyable in any way for me. Is this how it's going to be the entire game? I'm tempted to lower the difficulty to easy (except with some more interesting encounters and bosses) because I don't have time nor patience for this shit.
2. What's the point of limiting the number of camping supplies to 2 in hard mode, exactly? Once I'm out of them (and thanks to trash mobs it does happen fairly often, especially with lenghty dungeons), and my casters are out of their per-rest allowed number of spellcastings - I have to return to some tavern and purchase them, return to where I left and continue. What? It makes no sense logically either: 2 camping supplies can be used by 1 party member (the player for example) as well as by 6. The cost is the same.
3. Weapons, armour, trinkets etc. all seem so boring, disgustingly so. There's almost nothing special in the game at all. Almost all (95%+) of them only modify 2-3 things
at the most, which wouldn't be problem if it weren't for the fact that modifiers are 1. usually only as high as 20% for increased stats and 2. the fact that they all have some drawback. Strange. There are no (thus far) unique effects, many "unique" (i.e. have unique names) items are just marginally better than the regular "fine" items, all of which makes me feel as if I'm playing an Excel-spreadsheet turn-based strategy (I can like those though, but not when I expect an RPG first).
Considering when I got the game, and that in the meantime there was a bunch of patches, updates and expansions and whatnot, my question is: have the issues I mentioned been corrected with all those patches (last one is 3.07 it seems) and is the game now better because of it? Because, frankly, if trash mobs, bland characters, rather forced mythology, boring items etc. have all stayed, then I'm unsure if I want to continue.
Thanks.