rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
![Codex Year of the Donut Codex Year of the Donut](/forums/smiles/campaign_tags/campaign_2022c.png)
how is there a benefit to watching your character move slowly?No need; unlike player movement, there is no point or benefit to watching —nothing—.
how is there a benefit to watching your character move slowly?No need; unlike player movement, there is no point or benefit to watching —nothing—.
Why should players be forced to watch their characters move slowly but not sleep?Read (it is answered in) my previous posts...
Who ever said forced? The player usually chooses whether their PC runs or walks —when it's an option.Why should players be forced to watch their characters move slowly but not sleep?Read (it is answered in) my previous posts...
"you either walk or you miss noticing things" is the equivalent of forced in an RPGWho ever said forced? The player usually chooses whether their PC runs or walks —when it's an option.Why should players be forced to watch their characters move slowly but not sleep?Read (it is answered in) my previous posts...
*In the post further above, I said that there should not be an option to disable walking—not that the PC should never run.
Yeah, that should be so, but it's not forced; it's a trade off."you either walk or you miss noticing things" is the equivalent of forced in an RPG
What other ways of real-life time should we trade for in-game benefit?Yeah, that should be so, but it's not forced; it's a trade off."you either walk or you miss noticing things" is the equivalent of forced in an RPG
Hmmm. Let's see...What other ways of real-life time should we trade for in-game benefit?
Require watching your character perform an 8 hour shift at Ye Olde McDonaldse so they can pay the rent at their inn room.Hmmm. Let's see...What other ways of real-life time should we trade for in-game benefit?
- Skill checks for secret doors, but only in Iso/third person. In FPP (though counter intuitive) it plays better in practice if the secret buttons are plainly visible if looked for, but easy to miss if not looking.
- Blacksmiths making custom items; these should take a bit of time rather than be instantly crafted.
Actually offering the option of jobs to pay for a room is not bad; in this specific case I do think that it should be at least a bit onerous for the player, seeing as their PC is saving money, or otherwise spending money they don't have. Tedious, or difficult; not Herculean labor that bores to tears. In Fallout 2, there was that quest to deliver food, and the other quest to find the junkie that owed a debt; made tough because all junkies use the same sprite graphic.Require watching your character perform an 8 hour shift at Ye Olde McDonaldse so they can pay the rent at their inn room.
I demand to see your research for these conclusions.Players who are fine with their characters running everywhere are the kind who generally think the point of gaming is to get it over with.
Players who like the ability to set their own pace are those who have a sense of tone, atmosphere, place, immersion.
You. Your existence is my research. You are a textbook case and you're proving everything I'm saying.I demand to see your research for these conclusions.
So I take that as a confession that you do not, in fact, enjoy crawling prone across empty fields on your belly. Meaning you're a damn casual. I fucking knew it.You. Your existence is my research. You are a textbook case and you're proving everything I'm saying.I demand to see your research for these conclusions.
You don't see any value to anything in the game unless it advances your narrow focus on stabbing the monster with the sword. Anything that does not help you stab the monster in the sword should not be in the game according to you. It's certainly fine for some games to be like that, but some of us like our games to have more.
Zombra said:I need to be able to stand up and walk so I can hurry up across this field so I can get back to my idle clicker games, poppa ain't got no time for belly crawls when there's idle clicks to be had!!
Exactly! I knew I wasn't the only one who purposely underclocked my computer so my games run at 1/10th speed. That's 10 times the immersion that normal casuals get.Take it slow, it ain't a race.
I know you're fucking around, but again, it's not about modeling the realistic chronological totality of the characters' lives. It's about allowing stuff to happen on the screen that doesn't look bizarre.All games should implement realistic walking in order to sustain immersion. Also, all travel between cities, such as by horse, should be realistically modeled for distance and time taken. If I'm traveling across the kingdom, it should take at least a solid month of play time. At least.
good response, people who turn on walking in video games just so they can "roleplay" are weirdos