merry andrew
Erudite
I dunno if this has already been mentioned, but wasn't Troika working on two games simultaneously? Meaning, if the Bloodlines team was let go, could the non-Bloodlines team still remain?
Volourn said:Exuses, exuses. Everyone was celebrating that Inetrplay crashing depsite the fatc it meant that a lot of people were becoming bums. The bototm line here is that you guys like Troika so you mourn them (if this is true which I'm starting to have doubts about) like they're soemthing special and calling people like Rex evil because he's celebrating when you did the same exact thing.
merry andrew said:I dunno if this has already been mentioned, but wasn't Troika working on two games simultaneously? Meaning, if the Bloodlines team was let go, could the non-Bloodlines team still remain?
Stark said:it has been mentioned earlier in this thread: everyone other than the founders and a lead programmer remains. highly unlikely they'll still be developing anything at this point.
Volourn said:And, they were also known for having less bugs in their games.
Uh, no. There is a difference between laying people off because you have no money to pay them, and laying people off because you don't want to pay them and not interested in what they can do for the company. Other then not stealing the money, Herve could have sold some assets, even selling the rights to first person FO games to Beth, to finish VB.Volourn said:Everyone was celebrating that Inetrplay crashing depsite the fatc it meant that a lot of people were becoming bums.
We mourned BIS when it went down too. We'd mourn any good developer, but Caen's Interplay was neither good nor a developer at that point.The bototm line here is that you guys like Troika so you mourn them
What the fuck are you smoking?"I hope there is a treatment for your dellusions. Check my Bloodlines review."
I did. It's the same as always. Always putting on as much a positve spin as you possibly can to lighten the blame on Troika's shoulders. The only part of the game that Troika seems to be universally blasted on is the frigged up ending sequence. Otherwise, everything is the publisher's fault. For the third striaght game.
Where? BACK. IT. UP."Would it be too much to ask you to back your bullshit up?"
The evidenc eis beofre you. The fact you guys have dared claim that BL's combat is better than BIO's pause n play system is delusional.
Consoles are different. Show me a TB PC RPG that did well in the last 5 years. Last 10 years? As for the most popular DnD module - lol. Like mass market gives a fuck or even know what DnD is. They played Bio DnD adaptation for retarded and thought it was easy. Then ToEE came, and all those "it's too complicated", "it's only for DnD experts", "it's like a frigging puzzle" reviews followed."Yeah, because everyone knows that TB games sell like crazy these days. Nice try though."
Try telling that to Squaresoft. Of course, it's easy to ignore the fact that TOEE is also D&D and has the most popular D&D module in the plus side.
You are on a roll, aren't you? There is nothing in a name. You can call Bio combat "supar turn-based - in fact, it's so turn-based it makes other turn-based games look like real time", and people would still buy it because it plays like fucking RT, and that's what's fucking important.Not to emntion, that tb does sale. Afterall, many people actaully believe BIO games are Tb yet they sell. R00fles! so, yeah, "tb" does sale.
First, *I* have never complained. Second, there is a difference between bitching about bugs like "OMG! I can't run this crappy Troika game on my CD player. WTF?!!" and mentioning that Bio games had bugs too after some moron complains that Troika games are buggy and Bio games are perfect."I don't recall many people complaining about Bio bugs though, and not because Bio games didn't have them. We've always bitched about their game design, not anything else."
In fact, whenever someone complains about TOEE's bugs one of the first thing out of yours, SP's, etc.'s typing is "NWN was buggy too!" Yet you sit there and claim you never complain about BIo's bugs? Yeah, uhuh, whatever.
That's a press-release? Btw, "from the creators of ..." is a perfectly acceptable form. How often do you see "from the director of ..." in movies? It's a fact and a reference, not hype.This is easy. Without a link. 'From the Creators Of Fallout". Enough said. Game over. Troika didn't create FO. Period.
Probably. Yet that was NOT the point. You said that they don't deserve to be mourned because it's their fault. That's bullshit and now you are trying to dig your way out.Bototm line is when Troika came into being; it was a business. If they fall; it's because Troika screwed up.
Yeah, tons of breaks. Like when Sierra forced them to do the RT thing, and when Sierra delayed the release for months while everyone was downloading pirated copies like there is no tomorrow. Those ungrateful bastards at Troika are just unable to appreciate a nice gesture. Or when Atari gave them a year to make a game when average development time for a good game is 2-3 years. Cool breaks.They were likely given some breaks due to Tim cain and Co's past history. They didn't follow through enough.
Vault Dweller said:Yeah, tons of breaks. Like when Sierra forced them to do the RT thing, and when Sierra delayed the release for months while everyone was downloading pirated copies like there is no tomorrow. Those ungrateful bastards at Troika are just unable to appreciate a nice gesture. Or when Atari gave them a year to make a game when average development time for a good game is 2-3 years. Cool breaks.
Maybe, maybe not. I find it hard, if not impossible, to believe that Sierra would have agreed to publish a pure TB game.Jinxed said:I believed the same thing, but people pointed me towards an interview with Leon somewhere where he said it was their choice.
FO2 was huge too. Not as big as Arcanum was, but big enough and with random encounters. Can't say that TB hurt it. Some battles were huge and long like taking out one of the NR families, but I can't say they were tedious (few exceptions like some ants/rats colonies apply)Nowadays I believe Arcanum had real time because of the sheeer size, and the many only combat areas which were nearly the size of ToEE itself. Goes for random encounters too. To make the game less tedious...
That I agree with. Some locations were designed poorly, and were not fun regardless of the combat mode.That takes away some points from Troika. BMC mines, the dreaded monkey maze of Thanantos, The Vendigroth ruins or the sewers under Caladon. At least the last one had an alternative, but if you want to make a TB game, you don't make such locations, it's just a bad idea.
Volourn said:And, they were also known for having less bugs in their games, better quality control; and making superior games. Keep kissing Troika's ass. It doesn't change the facts.
Frames, Time (ms), Min, Max, Avg
13170, 251517, 4, 63, 52.362
Yet another straw man argument. When did I say that no new games are buggy these days? All I said was that Bloodlines was a very buggy game, if not one of the buggiest. IMO, Bloodlines belongs to the ranks of those games you mentioned in your list.By the way, talking about how no new games are buggy these days:
Volourn said:"You mean Fallout 1 or Fallout 2 ? Or FOBOS ? Oh, wait..."
FO1 wans't buggy. FO2 had a few bugs; some major; all of which were pretty much fixed with one patch. FOBOS was not buggy. Period.
dojoteef said:EDIT: I forgot to remark on one of your claims Exitium. That minium FPS thing is really a bogus item to be remarking about. Go back and run a timedemo for a game like Quake 2 or Quake 3 and you'll probably get a couple of frames that'll do the exact same thing. You can have an average fps over 100 and still get those types of things occuring. If there are areas of sustained valleys when graphing the fps out, then yes that is a problem. Just a single frame isn't. From his post we can't determine one way or the other. So don't try in turn that into a big deal.
Vault Dweller said:FO2 was huge too. Not as big as Arcanum was, but big enough and with random encounters. Can't say that TB hurt it. Some battles were huge and long like taking out one of the NR families, but I can't say they were tedious (few exceptions like some ants/rats colonies apply)
What the fuck are you talking about idiot? It sounds like you've hopped onto the "I Hate Troika" bandwagon. There was absolutely nothing wrong with Arcanum's TB system and you fucking know it. It fucked the shit out of NWN, KOTOR or any of that other fucking trash that those money loving whores at Bioware ever produced. Troika was all about passion, baby. Don't be fucking disrespectful, kid, it'll get your stupid ass beat.Jinxed said:SPECIAL without a doubt is one of the most fun to play TB systems, evar. The one in Arcanum sucked. TB can work, as long as you make the correct design decisions.
Bullshit! I swear you are just making this shit up as you go along. Random Encounters were no more often and no less seldom than they were in Fallout and Fallout 2. Don't be pulling this kind of shit out of your ass or you'll have to own up to it some day, kid. I reckon that will be the case when someone calls you on your pack of lies and you can't own up to it.Random Encounters were much more frequent in Arcanum and there was no outdoorsman skill.
Is this a real complaint because it smells like bullshit. Kid, if this was your biggest fault with Arcanum you should shut the fuck up.The rats in FO 2 were a lot fewer,
What do you propose? Rats that die the instant you look at them? What more could you ask for?plus, they were 1~2 shots to kill.
And you're moaning about how dumb it is in Arcanum. By the looks of it, Nothing has changed. People like you are still a bunch of Bioware loving shitwhores and you think it's funny to pick on a small independent studio like Troika. Fuck you.And people still moaned about how dumb it was in fo 2...
Do you want the game to be easy? I bet you're one of those shitheads who plays with all the cheat codes because you can't stop being a pussy and play the game like everybody else. Games are supposed to be challenging, dumbass. If we wanted games to be easy we'd all be playing watered down bullshit like Baldurs Gate and we'd be sipping it out of David Gaider's ass, like you are. Kid let me tell you something about gameplay, it has to be challenging, or it's childs play, not gameplay. Go play your kiddie Bioware console trash, shitbird and leave the real games to the adults.If it wasn't for real time in Arcanum, I wouldn't go near some locations, even in SPECIAL. The bad thing about them is all of the ones I mentioned are locations you HAVE to go through.
Listening to you is like walking through that fucking 'dregde'. Here's a note: If you want your arguments to be readable no matter how much dumbfuckery you decided to spew, at least try learning how to spell first. Try earning some respect first before shooting your stupid mouth off, kid, you've got mud in your face.without actually having to go through the fucking dregde.
They damn well deserve respect for all the quality games they've made throughout the years and that's MORE than anyone can say about the money grubbing whores at the company you like to kiss up to, Bioware.Volourn said:They were also about horrible support, finger pointing, and horrible writing, the list goes on. They don't deserve respect for all that.
Stop coming on to me because I'm not a faggot like you.Come to 644 Lakeshore Dr Unit 36, North Bay, Ontario, Kanada to beat my stupid ass if you dare. You won't; because youa re cowardly.
Only someone who was either delusional, retarded, a liar, or all 3 would say that. None of Bioware's games come even close to touching the role-playing complexity of Troika's Arcanum, the combat excellence of TOEE or the immersion and plot of Bloodlines, which are by none the finest games the industry had to offer since Troika's founders created Fallout. Bioware Jr.'s Fallout 2 (Obsidian) was nowhere as good as I recall.Only a liar would say that. Bg series is better, the entire package of NWN is better, KOTOR is about equal. Nice try; though.
Bioware is big, dumbass. Why do you think they have an internal QA team of 50 people? That's more people than what small independent studios like Troika had at ANY given time. They only give a shit about the money and not about the consumer.Bioware was small. They earned their following by working hard, having passion for the games they amde, and making smrat decisions. They deserve respect, dumbass.
Not according to Jinxed, it wasn't. Arcanum was a challenge compared to NWN, Baldur's Gate and KOTOR (OMG it has turn based so it must be complex because kiddies can't grasp such things) so don't make up some bullshit about how it was 'easy' just because it conveniently suits your bullshit argument.Arcanum was easy. the only BIO game that was easier was KOTOR. Nice try, bullshitter.