Claw
Erudite
There's just one strange thing I noticed. I heard complaints about the quality of Trokia's games, then I heard the management screwed up, and that the poor employees got screwed.
Doesn't anyone blame the actual developers of the game for the flaws? I mean, it stands to reason - they made the game, you weren't satisfied. And it's all the management's fault?
Since people brought up Interplay in comaprison, the management of Iplay wasn't blamed without reason. It was criticized for specific decisions, noteably the decision to cancel development of games like Van Buren while spending the last money on cheap console games that predictably failed.
So what exactly did the management of Trokia do to deserve the spite?
Oh.. and I find the debate about bugs too silly. First someone calls Trokia's games buggy, then someone else says the opposite and lists problems with other games.
I have experienced FPS hickups in most games. UT2004 was seriously unstable for two or three builds, with memory leaks reducing the framerate to single digits. I had to use a fanmade patch for Baldur's Gate because there was no official patch available. That wasn't the first release but the edition with ToSC included. The list goes on and on and on.
I have seen plenty of debates about the bugginess of games and they always just demonstrate the egotism of people judging games. A game works for them, it's gold and the people who complain are noobs and morons who should get a better PC, a game doesn't work for them and it's crap even if it ran fine for everyone else.
That renders the whole debate irrelevant. Personally I found most bugs easy to endure if the game is good. Vice City sometimes freezes for 2-3 seconds, and I don't care because the rest of the time it's great fun to play. On my first computer I experienced a game-stopping bug early in Monkey Island 2, and it was never resolved, I just found a workaround. Do I trash the game for it? No, I know it ran fine for most people. It sucks but that's a common problem with PC games. I would only be convinced that a game is seriously buggy when both sides say it's awfully buggy, rather than throwing arguments around why the bugy in one game are worse than the bugs in another.
Doesn't anyone blame the actual developers of the game for the flaws? I mean, it stands to reason - they made the game, you weren't satisfied. And it's all the management's fault?
Since people brought up Interplay in comaprison, the management of Iplay wasn't blamed without reason. It was criticized for specific decisions, noteably the decision to cancel development of games like Van Buren while spending the last money on cheap console games that predictably failed.
So what exactly did the management of Trokia do to deserve the spite?
Oh.. and I find the debate about bugs too silly. First someone calls Trokia's games buggy, then someone else says the opposite and lists problems with other games.
I have experienced FPS hickups in most games. UT2004 was seriously unstable for two or three builds, with memory leaks reducing the framerate to single digits. I had to use a fanmade patch for Baldur's Gate because there was no official patch available. That wasn't the first release but the edition with ToSC included. The list goes on and on and on.
I have seen plenty of debates about the bugginess of games and they always just demonstrate the egotism of people judging games. A game works for them, it's gold and the people who complain are noobs and morons who should get a better PC, a game doesn't work for them and it's crap even if it ran fine for everyone else.
That renders the whole debate irrelevant. Personally I found most bugs easy to endure if the game is good. Vice City sometimes freezes for 2-3 seconds, and I don't care because the rest of the time it's great fun to play. On my first computer I experienced a game-stopping bug early in Monkey Island 2, and it was never resolved, I just found a workaround. Do I trash the game for it? No, I know it ran fine for most people. It sucks but that's a common problem with PC games. I would only be convinced that a game is seriously buggy when both sides say it's awfully buggy, rather than throwing arguments around why the bugy in one game are worse than the bugs in another.