MLMarkland said:Melee-attack auto-hitting torso and only torso. Oh god, it's heavan.
fixed.
MLMarkland said:Melee-attack auto-hitting torso and only torso. Oh god, it's heavan.
Gerrard said:
Vault Dweller said:Darth Roxor said:So once we changed VATS melee to "always hit"
we changed VATS melee to "always hit"
VATS melee to "always hit"
"Apparently, Oblivion no longer uses an abstracted "to-hit" model based on your character's skills, so you won't have the frustrating problem of stabbing your sword right through an enemy's face, yet having that swing register as a "miss"."
We don't want to frustrate ADD kids, do we?
You're underestimating the revolution, comrade - in some cases, the two options will make your guy say the exact same thing. If that's not a prime example of out-of-the-box thinking, I don't know what is.Brother None said:Well, it doesn't really matter what option you pick, dialogue will pretty much go in the same direction regardless.
That's pretty revolutionary.
Sarvis said:If you're going to have an action based combat system, then go for it. That half-assed Morrowind shit sucked, because I still had to play like an action game but X% of the time the game decided I missed anyway.
It's funny though, they've confirmed that F3 will allow multiple paths through the game and allow you to play different types of characters... but all the Hivemind can do is bitch about a minor aspect of the combat system.
You call auto-hitting a MINOR aspect of the combat system in something that is supposed to be an RPG? Even more than that, something that is supposed to be a successor to the totally stat-driven Fallout?
In most JRPG's, which I know are hated around here (there not my favorite either), you hardly ever miss when attacking.
You have really gone native, haven't you? I bet tomorrow Anthony Davis will post some thoughts on decline of the Codex and failure of the free market.MLMarkland said:Melee-attack auto-hitting arm and leg. Oh god, it's heavan.
Darth Roxor said:Sarvis said:If you're going to have an action based combat system, then go for it. That half-assed Morrowind shit sucked, because I still had to play like an action game but X% of the time the game decided I missed anyway.
I didn't mind the combat system in Morrowind
It's funny though, they've confirmed that F3 will allow multiple paths through the game and allow you to play different types of characters... but all the Hivemind can do is bitch about a minor aspect of the combat system.
You call auto-hitting a MINOR aspect of the combat system in something that is supposed to be an RPG? Even more than that, something that is supposed to be a successor to the totally stat-driven Fallout?
Topher said:You call auto-hitting a MINOR aspect of the combat system in something that is supposed to be an RPG? Even more than that, something that is supposed to be a successor to the totally stat-driven Fallout?
In most JRPG's, which I know are hated around here (there not my favorite either), you hardly ever miss when attacking. So a game can still be an RPG with this sort of combat system... it doesn't make for a good Fallout game though.
Also, I loved Morrowind combat system; it was fully stat-driven and worked great. The animation didn't bother me at all because that's not what the game was about, it was about great gameplay.
Sarvis said:I thought RPGs were about roleplaying and being able to make decisions?
Was I wrong? :twisted:
How unprofessional.MLMarkland said:Melee-attack auto-hitting arm and leg. Oh god, it's heavan.
In fact, ranged weapons were nearly useless to me because my aim sucked. Not my character's aim, MY aim.
Sarvis said:The point still stands that when something important to the Hivemind was confirmed along with a minor detail that isn't important, they focused on the negative just to have something to bitch about.
Nah, Monkey Island featured that already, which is kind of confusing. Which is more like Monkey Island now, Mass Effect or Bethout?Brother None said:Well, it doesn't really matter what option you pick, dialogue will pretty much go in the same direction regardless.
That's pretty revolutionary.
Very Codex-like.Claw said:How unprofessional.MLMarkland said:Melee-attack auto-hitting arm and leg. Oh god, it's heavan.
And the Codex is a prestigious magazine which means that such statements actually are proffesional.WhiskeyWolf said:Very Codex-like.Claw said:How unprofessional.MLMarkland said:Melee-attack auto-hitting arm and leg. Oh god, it's heavan.
You nailed the point but why this "it might as well be never", but it's not.Topher said:WhiskeyWolf, why the emphasis on my quote. I understand the hardly and never are not the same thing but in some JRPG's you only miss 1 out of every 50 attacks, it might as well be never.
So it's a paradox? The Codex is a Paradox?Darth Roxor said:And the Codex is a prestigious magazine which means that such statements actually are proffesional.WhiskeyWolf said:Very Codex-like.Claw said:How unprofessional.MLMarkland said:Melee-attack auto-hitting arm and leg. Oh god, it's heavan.