inwoker
Arcane
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Combat to always hit is very beth-like feature.
Rat diplomacy is not.
R00fles.
Rat diplomacy is not.
R00fles.
Dude, no! How are we supposed to be all smug and self-satisfied and shout "We called it!" when we don't form our opinion way ahead of the release?MLMarkland said:On the subject at hand, I think it's always best to wait and see how something plays and approach it with an open mind
It isn't however, and who are you to say what we should care about?Sarvis said:Whether it's true or not, you've almost all ignored the part that should be important to you. You know, if this site was actually about enjoying games rather than bitching and whining about them.
Yes. I believe in word only from somebody who says truth most often. And when the fact is really believable. Best if person backed his words with some evidence.Volourn said:So... what youa re saying it really doens't matter what Beth says.
No, Volourn. I believe what I see. Because they had never shown any dialogue screenshots, not provided us with any good quest so far. I onlt saw video of combat. And saw screenshots of supermutants and ghouls. Or that was orks and zombies? Frankly, I cannot tell.Volourn said:You believe what you want to believe, and they lie when what they say disproves what you believe and they tell the truth when it conviently backs up your claims.
What about those old Bethesda videos of Radiant AI?inwoker said:Best if person backed his words with some evidence.
Longshanks said:It's not about calling outright lie on the claim. It is just that there are so many cheap practically non-viable ways this could be achieved, that the simple claim means little. As someone mentioned, there are ways to play Oblivion with minimal kills. It has also been stated many times by both Emil and Todd that killing is necessary.
The existence of a "no kills" path in the original Fallout was not its most important non-combat aspect, and was possibly accidental. The great thing about the game was that many quests, especially critical path quests had non-combat resolutions. It was this approach to quest design that made the diplomatic and even no-kill paths viable and satisfying.
elander_ said:There isn't a "no kill" path in Fallout. You don't have a choice unless to kill the leader of the mutant base. There is a path to complete the game without using combat skills, but you still require skills, be it science, speech or sneak to beat it.
In the latest Bethesda game skills are completely irrelevant, the game has no limits and it's a joke of a crpg. If Fallout 3 is the same thing then there's little point in being able to beat the game this way.
Volourn said:IMPROTANT QUESTION: If we are to assume that Beth is lying about the on combat way to get through the game is it not safe to assume they are also lying about melee being autohit...
Volourn said:So... what youa re saying it really doens't matter what Beth says. You believe what you want to believe, and they lie when what they say disproves what you believe and they tell the truth when it conviently backs up your claims.
That's cool.
Codexian Butthurtz it is.
Volourn said:So... what youa re saying it really doens't matter what Beth says. You believe what you want to believe, and they lie when what they say disproves what you believe and they tell the truth when it conviently backs up your claims.
That's cool.
Sarvis said:Why are skills even necessary, if there are multiple paths and multiple ways to resolve quests/encounters?
Sarvis said:I mean, if they created a parser capable of evaluating what you type so you could talk your way out of a fight rather than killing everyone how is that not roleplaying?
Right?
elander_ said:Sarvis said:Why are skills even necessary, if there are multiple paths and multiple ways to resolve quests/encounters?
If those choices are determined by how many stimpaks or mentats i have in my inventory, i rather have skills impose the necessary pace to progress in the game.
Sarvis said:I mean, if they created a parser capable of evaluating what you type so you could talk your way out of a fight rather than killing everyone how is that not roleplaying?
Right?
Yes but that would be playing your personality and not the role you create in char gen.
See what I did thar? lawlSarvis said:Don't you just love boobs?
Sarvis said:So... what you're saying is that you NEED stats to roleplay, but multiple paths/solutions don't create roleplaying?
Huh. Sounds familiar.
elander_ said:I think that what those codexers were trying to say is that you don't need just stats determining the result of actions. You need also choices&consequences and multiple paths. It's those things working together that makes a good crpg and a Fallout crpg.