FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Wasteland was a phase based game, compared to that it's very much
???
We knew it wasn't phase based right from the start.
Wasteland was a phase based game, compared to that it's very much
I don't like it. It's clunky and a level of granulation I don't find necessary in RPGs. Besides I can already see them repeating the same mistakes as Fallout's AP system.
The hell is wrong with action points now?
You're being unfair here. I find anything better than vancian, but cooldowns are still a horrible gamey design that has no place in TRVE RPGs.More of a rhetorical question, mind you, considering I'm asking someone who thinks cooldowns are better than Vancian.
You're wrong, I didn't know it isn't phase based right from the start.Wasteland was a phase based game, compared to that it's very much
???
We knew it wasn't phase based right from the start.
Know your inXilers! http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=30&t=2979
DarkTwinkie - Chris Keenan, producer/design director
Joby - Joby Bednar, lead scripter
Dragonberg - Josh Jertberg, lead animator
d-Koy - Koy vanOteghem, senior environment artist
Rat Herder - Phillip Dickenson, artist
Snowdrifter - Dan Jenkins, engineer
brakiri - Jeremy Kopman, scripter
What? Where are the guys that worked on the original? I thought Stackpole and some of the other original guys came in to work on the game....no?
Alan Pavlish and Brian Fargo are on the forums but not (yet) taking part in ask a dev. Many read (often specific threads) but don't comment. Don't think specifically them answering these questions would help. Questions are answered by the most relevant person. Keenan in particular as the design director can answer a lot of questions. Lot of higher-ups on that list, in fact, which is good.
Well that is good to hear, I was curious how much their involvement in the game was. What do you mean with Lot of higher-ups on that list? You mean Pavlish\Stockpole arent high on the chain making decisions? I dont know anything about the other guys honestly.
Well that is good to hear, I was curious how much their involvement in the game was. What do you mean with Lot of higher-ups on that list? You mean Pavlish\Stockpole arent high on the chain making decisions? I dont know anything about the other guys honestly.
What is it you want? Do you want Stockpole to post on every thread or post? Fuck no. Keep him the fuck AWAY from the retarded general public. BIS learned this YEARS ago (as did Obsidian).
Look at BioWare now.....
I am just curious how much of the work on W2 will be from the original design team.
Yeah, I'm not too concerned with pretending to micro-manage their development and bother them with inane questions. I'll be happy with a significant update showing some art and possibly gameplay. Just...fucks sake Brother None, are they planning on giving us a fecking update soon??
A goddamn answer from a goddamn forum is not the same as a goddamn official update. FFS.
I don't like it. It's clunky and a level of granulation I don't find necessary in RPGs. Besides I can already see them repeating the same mistakes as Fallout's AP system.
You're wrong, I didn't know it isn't phase based right from the start.
I'll be happy with a significant update showing some art and possibly gameplay. Just...fucks sake Brother None, are they planning on giving us a fecking update soon??
You mean the big update?
Psshh... pussies. I don't see anyone calling BaK a survival simulator or JA2 a squad management game and Wasteland is where such mechanics make more sense to be more complex...We wanted to add an interesting exploration system to the overhead map but didn't want to turn the game into a survival simulator. There is a point where it can be too much maintenance. This is where we drew our line for the game.