Sreggin Etah I
Savant
- Joined
- Jun 24, 2019
- Messages
- 697
but are they good because of the RTwP combat?There have been good games with RTwP combat
but are they good because of the RTwP combat?There have been good games with RTwP combat
but are they good because of the RTwP combat?There have been good games with RTwP combat
Anyone brave enough to stand by their "RTwP good" opinion now?Resetera's opinion.
but are they good because of the RTwP combat?There have been good games with RTwP combat
I don't know about Gold Box but i'm not a fan of IE combat, especially BG2, IWD and IWD2, less so BG1, not exactly due to RTwP but because the combat is too much pre-buff spam oriented, there's like dozens of buffs you can stack in those games, for example, in IWD you have Emotion, Mirror Image, Courage, Hope, Bless, Chant, Strenght, Stoneskin, Haste, Blur, Luck, Magic Weapons and shit tons of others buffs and passive spells, this shit is just ridiculous! you can trivialize any difficult encounter by just pre buffing your party with them, that's why the game never got harder for me until the final boss that dispell the party buffs.The IE games were superior to the Gold Box games. But it was due to having much more options in combat, and the enemies actually having some AI. TB vs RTwP was just a minor influence.
Okay i'll try to say this in another way, there's a difference between:Most games can be abused with meta gaming. Unless you do some scouting and know there is a hard fight ahead, why would you buff with short time buffs in the first place?
I find threads like these amusing. An RPG should be good because it overcomes the medium it uses to describe its combat sequences.
For example, if you like TB, and an RPG is good despite being RTwP, then maybe that should say something.
Buff orgies are a problem on its own. Imagine switching BG2 to turn based, you'd still have to buff the shit out of everyone. It is not an inherent aspect of rtwp that is solved by switching to tb.Okay i'll try to say this in another way, there's a difference between:Most games can be abused with meta gaming. Unless you do some scouting and know there is a hard fight ahead, why would you buff with short time buffs in the first place?
i died to a tough encounter, let me approach the battle in a different way: spells, positioning, weapons...
to
i died to a tough encounter, now i will pre-buff my party with dozens of spells to trivialize this fight.
90% of the time IE games are in the latter. The entire point of games with tactical combat should be that your decisions in battle matter more than stats, otherwise it's a glorified blobber or Diablo clone. Buffs are just stats increase not really tactical gameplay unless you're forced to use it in battle, say let me waste this turn buffing my character to pay off later.
Agree but the point is that tactically speaking every action should have its upsides and downsides, the downside of buffs is that they're not directly offensive spells and like every other spell there's a waiting time to cast it and a casting time. However if the game allow you to pre-buff before a battle, there is no downside to it, as such there's no tactical decision to be made at all, buffing just becomes busywork, not a interesting mechanic. This ties to another problem: no battle is long enough in the IE games so that buff times matter or they just last too long and there's not enough enemies that dispell buffs, in IWD only the final boss(which was the hardest encounter by far in my experience).Buff orgies are a problem on its own. Imagine switching BG2 to turn based, you'd still have to buff the shit out of everyone. It is not an inherent aspect of rtwp that is solved by switching to tb.
Buff orgies
I gotta say this is one of more interesting takes I've seen on why the originals are better. Chapeau.Baldur's Gate 3 uses RTwP. The game pauses automatically after every action. Baldur's Gate 1&2 had the same feature as well, the difference was that you could disable it
BG1&2 > BG3.
The proper solution to pre-buffing would be to have AI cast dispels more often. It would still be worth to pre-buff, but it would be less strongOkay i'll try to say this in another way, there's a difference between:Most games can be abused with meta gaming. Unless you do some scouting and know there is a hard fight ahead, why would you buff with short time buffs in the first place?
i died to a tough encounter, let me approach the battle in a different way: spells, positioning, weapons...
to
i died to a tough encounter, now i will pre-buff my party with dozens of spells to trivialize this fight.
90% of the time IE games are in the latter. The entire point of games with tactical combat should be that your decisions in battle matter more than stats, otherwise it's a glorified blobber or Diablo clone. Buffs are just stats increase not really tactical gameplay unless you're forced to use it in battle, say let me waste this turn buffing my character to pay off later.
The proper solution to pre-buffing would be to have AI cast dispels more often. It would still be worth to pre-buff, but it would be less strongOkay i'll try to say this in another way, there's a difference between:Most games can be abused with meta gaming. Unless you do some scouting and know there is a hard fight ahead, why would you buff with short time buffs in the first place?
i died to a tough encounter, let me approach the battle in a different way: spells, positioning, weapons...
to
i died to a tough encounter, now i will pre-buff my party with dozens of spells to trivialize this fight.
90% of the time IE games are in the latter. The entire point of games with tactical combat should be that your decisions in battle matter more than stats, otherwise it's a glorified blobber or Diablo clone. Buffs are just stats increase not really tactical gameplay unless you're forced to use it in battle, say let me waste this turn buffing my character to pay off later.
balance
balance
Balance is overrated. Immersion and gameplay > Balance.
Balance should be used to make something more fun, not the core pillar of a game. Otherwise you end up with D&D 4e and Pillars. Games extremely boring. That said, for a pure gameplay standpoint, debuffs can make interesting as PC's needs to position and be smart in how to deal against unities skilled in debuffing otherwise, losing extremely valuable buffs.
Sawyer removed pre-buffing before battles in PoE and it was a retarded decision.However if the game allow you to pre-buff before a battle, there is no downside to it, as such there's no tactical decision to be made at all, buffing just becomes busywork, not a interesting mechanic.
seems like it was a good decision to me. You can't pre-buff to automatically win battles now i assume, "i have to think oh the horror!" IE players are popamole.Sawyer removed pre-buffing before battle in PoE and it was a retarded decision.
except you eat 30 dishes pre-combat in PoE for buffing, gg faggotseems like it was a good decision to me. You can't pre-buff to automatically win battles i now assume, "i have to think oh the horror!" IE players are popamole.Sawyer removed pre-buffing before battle in PoE and it was a retarded decision.
Then it was badly implemented, does not make IE pre-buffing orgy good. "eat 30 dishes pre-combat buffing" sounds just like IE games to me.except you eat 30 dishes pre-combat in PoE for buffing, gg faggot