RtWP is simply TB but more freeform and simultaneous, leaving more room for emergent gameplay. TB is so inherently shit it requires workarounds just to let a group walk down a narrow corridor if they had the temerity to show up in the wrong sequence. In TB the question of "can I interrupt this spell" depends on the deliberate choice of the designer to make the casting time more than one round, in RTwP it depends on whether you have some attack that comes out more swiftly than the spell. Action times can be individually set for anything instead of being constrained by the low granularity of turns. Leaving aside the inherent design superiority of not forcing everything to happen inside the extremely clunky turn mechanic, for example no need for the extreme upfront RNG swing of initiative rolls, on a practical level RTwP is also superior because it plays out much faster.
Most people who dislike RTwP make comments like "it's too chaotic" which betrays that they are prissy little control freaks who suffer a spergout when more than one thing happens at once, and didn't turn on the autopause.
Most people who dislike RTwP make comments like "it's too chaotic" which betrays that they are prissy little control freaks who suffer a spergout when more than one thing happens at once, and didn't turn on the autopause.
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