DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
...superior to Oblivion.
Setting and Story: On god this. The story, setting, art design far exceed Oblivions to the point that's it's like comparing PS:T to Dragon Age 2. The Dunmer culture is unique and interesting, the landscape is varied and fun to explore, the story brings up questions about whether the false gods were any better than Dagoth, and some of the quests have severe repercussions depending on who you work with (Figthers / Thieve guilds for example). Also, NO FUCKING ESSENTIAL NPCS THAT ARE IMMORTAL! Morrowind clearly is the superior of the two. Also, no quest compass of retartedness.
Combat: Mechanically, Oblivious is better. I found the blocking and sword play to be superior to Morrowinds die roll and hope to hit. In execution, Morrowind is far better. How is it that I hit some lowly villager with a Claymore in Oblivion yet they don't die until 7 hits later!? It was fucking retard and at least Morrowind make this aspect better. Also, the weapon variety was far more interesting, especially with thrown weapons and crossbows and the like.
Magic: Magic felt somewhat broken in Morrowind: casting spells were kinda lame, while enchanted items and alchemy could turn you into a god. In Oblivion this was balanced out, but it was also dumbed down and became very lame. The loss of the teleport spells, the variety of enchant-able items, and the variety of other spells was what made casting spells in Morrowind more fun.
Level-scaling: Oblivion failed in this, period. For what few merits it had, level-scaled enemies, dungeons and quest fucking rewards ruined the game. Had Oblivion not had level scaled crap and had more hand-placed goodies, it might have been decent. But, it didn't. FUCK YOU WHOMEVER MADE THIS DESIGN CHOICE I HOPE YOU ROT IN HELL AND THE MIGHT OF 77 DONKEY DICKS RIPS YOUR ASSHOLE APART!
Shivering Isles helped redeem Oblivion a bit and reminded me heavily of Morrowind, but the damage was already done due to level scaling and the sheer blandness of the it. My only hope is that Skyrim fixes this. I'm willing to give Bethesda one more chance to do a proper Elder Scrolls game before they go on my shit list (Bioware, Activison, EA, and Blizzard are the most notable currently on this shit list).
And that's it. Rant over.
Setting and Story: On god this. The story, setting, art design far exceed Oblivions to the point that's it's like comparing PS:T to Dragon Age 2. The Dunmer culture is unique and interesting, the landscape is varied and fun to explore, the story brings up questions about whether the false gods were any better than Dagoth, and some of the quests have severe repercussions depending on who you work with (Figthers / Thieve guilds for example). Also, NO FUCKING ESSENTIAL NPCS THAT ARE IMMORTAL! Morrowind clearly is the superior of the two. Also, no quest compass of retartedness.
Combat: Mechanically, Oblivious is better. I found the blocking and sword play to be superior to Morrowinds die roll and hope to hit. In execution, Morrowind is far better. How is it that I hit some lowly villager with a Claymore in Oblivion yet they don't die until 7 hits later!? It was fucking retard and at least Morrowind make this aspect better. Also, the weapon variety was far more interesting, especially with thrown weapons and crossbows and the like.
Magic: Magic felt somewhat broken in Morrowind: casting spells were kinda lame, while enchanted items and alchemy could turn you into a god. In Oblivion this was balanced out, but it was also dumbed down and became very lame. The loss of the teleport spells, the variety of enchant-able items, and the variety of other spells was what made casting spells in Morrowind more fun.
Level-scaling: Oblivion failed in this, period. For what few merits it had, level-scaled enemies, dungeons and quest fucking rewards ruined the game. Had Oblivion not had level scaled crap and had more hand-placed goodies, it might have been decent. But, it didn't. FUCK YOU WHOMEVER MADE THIS DESIGN CHOICE I HOPE YOU ROT IN HELL AND THE MIGHT OF 77 DONKEY DICKS RIPS YOUR ASSHOLE APART!
Shivering Isles helped redeem Oblivion a bit and reminded me heavily of Morrowind, but the damage was already done due to level scaling and the sheer blandness of the it. My only hope is that Skyrim fixes this. I'm willing to give Bethesda one more chance to do a proper Elder Scrolls game before they go on my shit list (Bioware, Activison, EA, and Blizzard are the most notable currently on this shit list).
And that's it. Rant over.