Rosh
Erudite
- Joined
- Oct 22, 2002
- Messages
- 1,775
MLMarkland said:Rosh, if you want to fall on your sword about the market for complex role playing games not being smaller than simplistic, casual titles go for it - it's a dumb thing to argue about.
Straw man argument. I stopped reading your drivel at that point.
Complex CRPGs were the mainstream while setting new standards years ago. Modern game developers are going for puerile tastes while offering superficial gameplay that doesn't add anything noteworthy towards the genre.
There's quite a difference, and it isn't (as you would like to believe) that gaming and CRPGs weren't mainstream back then. Maybe when you see another decade or two of life, you might see how things will become even worse off, and might even look fondly back at this time and realize what an utter twat of a publisher apologist you've been.
Shannow said:And that's just it. It's not a question of succeeding but of people wanting to get fucking rich. Seeing lots of $$$ without right knowing how to get it. Combining different markets and calling the conglomerate "mainstream" won't do either.
I'll present Exhibit X now: X-Com: Enforther.
X-Com: A widely loved game for what it inspired, with a sequel that played much the same (but was still good).
X-Com: Twitchocalypse: Using the argument that they needed to get a wider market for a sequel to X-Com(!), they decided to add in game features that really didn't compliment the gameplay or genre, with the end result that both TB and RT gameplay was ass.
X-Com: Interceptor: Gamers love flight sims, right? Maybe we should make a space sim version! Naturally, IGNorance awarded it an 80% because they are whores.
X-Com: Enforther: Don't play this. Ever. This is the Mass Effect of squad based strategy games. Complete with shitty VO. How the fuck X-Com got to this point after Interceptor is beyond any rational understanding of idiots in marketing departments.