Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Jagged Alliance 2 - Reloaded Ditches Turn-Based Combat

Reject_666_6

Arcane
Joined
Oct 30, 2008
Messages
2,465
Location
Transylvania
Sorry to interrupt the ITS/DB circlejerk, but I must chime in with my witty comment:

They should cut to the chase and make it an FPS.

herp derp
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Reconite said:
markec said:
Oh god, so much whining, so much hatred. God forbid someone tries to EVOLVE gameplay in an old and outdated game. Stop being blinded by nostalgia, people!
Jesus fucking christ, whenever the "nostalgia" excuse comes up from some faggot, no matter what the subject, I fucking rage hard. :x

As a matter of fact, I got into Turn-Based WRPGs pretty late (like 2007-2009 kinda late) and I still enjoyed most thoroughly.
And I started with Dungeon Master (RT), some of my early experiences were Diablo (RT), BG (RTwP) and Gothic (RT-action game), and I liked all of them, but sure, it's just "nostalgia" that I want TB for certain games where it's superior... :roll:
 

janjetina

Arcane
Patron
Joined
Mar 28, 2008
Messages
14,231
Location
Zagreb, Croatia
Torment: Tides of Numenera
I've never understood that ''nostalgia'' ''argument''. Basically, my taste hasn't changed significantly over the years. My favorite games in the period when I started playing games on a computer (the mid 90's) were X-Com, TFTD and Lucasarts adventures (MI, MI2, IJ 4, DOTT). I replay those games every few years and they are still my favorite. The same goes for Jagged Alliance 2, Fallout, Torment and other games from my list of favorites. A game is either good and enjoyable or it isn't. Time doesn't change the gameplay. Chess has been the same for a long time. Maybe bitComposer could buy a Chessmaster licence and make a real time Chessmaster XII.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,226
Location
Djibouti
'Nostalgia card' comes to play when retards just don't understand why those sucky old games they can't play and keep dying at still have people who like them.
 
Joined
May 6, 2009
Messages
1,876,905
Location
Glass Fields, Ruins of Old Iran
janjetina said:
A game is either good and enjoyable or it isn't. Time doesn't change the gameplay.

The "nostalgia" thing implies you believe the game is (was? lol) better and more enjoyable than it is. It's that "Uh, I loved this game when I was little, why does it suck now that I'm playing it again?" feeling - it's not that you only now realized you weren't really having fun back then, it's that you either didn't care about the flaws at the time, or you simply forgot about the bad memories and held on to the good parts. That happens to me sometimes, when I d/l a game I used to rent for my SNES or the like.

Of course, the argument assumes people can't play a game a long time after it came out, so nyah
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Jagged Alliance 2 was perfect. Almost nothing you could possibly improve in it, especially with the 1.13 patch adding a shitload of new content.

This sounds like the most unnecessary remake I've ever heard of.
 

lisac2k

Liturgist
Patron
Joined
Oct 17, 2010
Messages
155
Location
XXV Century
PC RPG Website of the Year, 2015
betamin said:
Haha, very poetical and infuriating
Thank you, I took my time with it.

Eyeball said:
This sounds like the most unnecessary remake I've ever heard of.
It depends which perspective you're judging the whole situation from. I bet the material girls from BC think quite the opposite. They have their reasons for that, I assure you.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,874
Location
Ingrija
Those who whine about "nostalgia" are just nostalgic for that first taste of a horsecock up their asses.
 

jazzotron

Liturgist
Joined
Jul 14, 2009
Messages
248
mondblut said:
Those who whine about "nostalgia" are just nostalgic for that first taste of a horsecock up their asses.

How could I ever forget? Ah, the memories...
 

Bakemore

Novice
Joined
Oct 31, 2010
Messages
90
janjetina said:
I've never understood that ''nostalgia'' ''argument''. Basically, my taste hasn't changed significantly over the years. My favorite games in the period when I started playing games on a computer (the mid 90's) were X-Com, TFTD and Lucasarts adventures (MI, MI2, IJ 4, DOTT). I replay those games every few years and they are still my favorite. The same goes for Jagged Alliance 2, Fallout, Torment and other games from my list of favorites. A game is either good and enjoyable or it isn't. Time doesn't change the gameplay. Chess has been the same for a long time. Maybe bitComposer could buy a Chessmaster licence and make a real time Chessmaster XII.

+1
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
janjetina said:
I've never understood that ''nostalgia'' ''argument''. Basically, my taste hasn't changed significantly over the years. My favorite games in the period when I started playing games on a computer (the mid 90's) were X-Com, TFTD and Lucasarts adventures (MI, MI2, IJ 4, DOTT). I replay those games every few years and they are still my favorite. The same goes for Jagged Alliance 2, Fallout, Torment and other games from my list of favorites. A game is either good and enjoyable or it isn't. Time doesn't change the gameplay. Chess has been the same for a long time. Maybe bitComposer could buy a Chessmaster licence and make a real time Chessmaster XII.
The nostalgia argument, in my experience, is usually used by people who have never really played any games that are worth being nostalgic about.

Anyway, recent developments regarding JA2:Reloaded: there's an online petition now, signed by a staggering 72 people! What does Codex think, will bitComposer's new target market manage to buy 73 or more copies of realtime-with-pause JA:R, thus clearly proving their business acumen?
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Nah. Remaking "what was great for what it was" was a stupid idea in the first place. I'd rather the game fail as a RT-game than a TB-game. Then I can always point out how they fucked with good mechanics and suffered the consequences.
 

lisac2k

Liturgist
Patron
Joined
Oct 17, 2010
Messages
155
Location
XXV Century
PC RPG Website of the Year, 2015
True that. Although I have signed the damn thing, I'm somehow inconvinced it may impress the publisher with any of its substantiality or form. Thus far BC didn't give a single fock about the reactions of the JA community/players, be it simple rage or the most constructive criticism ever seen.

That said, I leave it to your imagination to create an image of the people behind the BC label.
 

quasimodo

Augur
Joined
Oct 11, 2006
Messages
372
If a million people signed the damn thing these douche bags would take it as a sign that they will get even more sales by dumbing it down.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Yeah, the fact that they completely ignored the JA2-galaxy.net gallup speaks volumes.

And not surprisingly, I never received a reply from them, either. Fucking faggots. No insult, Jaesun.
 

Topher

Cipher
Joined
Dec 5, 2007
Messages
1,860
janjetina said:
The petition won't change their decision, but will serve as the show of numbers.

I was signature 101 so it probably serves to prove that they made the right choice with real-time more than anything else.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
There's a recent Q/A session with the bitComposer representative on the jaggedalliance.com forum:

Nark said:
How does it feel knowing that making JA2-Reloaded and JA3 in real-time will bring about the demise of your studio?
bitComposer_Games said:
Thanks for your question and the note. We know we are doomed and we are looking forward to our demise with a smile
icon_cool.gif
http://www.jaggedalliance.com/index.php ... mforum_pi1[action]=list_post&tx_mmforum_pi1[tid]=132
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Nah they won't go out of business. JA2 is just a yet another low-budget project to them. It will most likely sell about 100k copies which will be more than enough to make a profit.

I don't really care much though apart from the "rape aspect" as JA2 even without 1.13 will still be way superior to any of their effort.
 

lisac2k

Liturgist
Patron
Joined
Oct 17, 2010
Messages
155
Location
XXV Century
PC RPG Website of the Year, 2015
They will certainly not go out of business. They have smart managers who know hot to establish a firm position for the company by publishing games on the local, as well as on the global market, before starting to buy old licenses that nobody seems to care for. However, their smart managers are hardly notorius gamers. What they aim for is money; what they need for this achievement is a title selling average to very well. This might happen as well, at least with the first game, due to the name that leaves echo in ears. "They regret they won’t be able to please everyone" - they simply want their title to please "most of the everyone".

While the petition is a sign that the JA community is civilised and noble (well, to an extent, at least), it certainly won't bring any results. It would be probably more efficient just to boycott the publisher, but in the end it's just another story about the current stage of the consumerism - no matter how hard one tries to be smart about being a consumer, there are always approx. 100 more morons who will overwhelm his/her efforts and ruin the day (maybe I should say "save the publisher" instead?)
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
-It is more dynamic, because it allows realtime battles
Ya ok, this isn't really an advantage.

-It introduces timing as a gameplay element: Due to transparent and foreseeable enemy movement, it will be possible for the player to sneak dextrously past them or wait for a good opportunity for an attack.
And you couldn't do that in the original? Oh wait, you could. And it wasn't easy.

-It makes it impossible to stumble into a fight while the mercs are far from the front lines. In JA2 it was very time-consuming to move all mercs to the front line, because you had to split their movement over several rounds.
Unless there was an enemy in range, you could move in real-time. What is this bullshit?

-Battles with many enemies are faster. A turn took a long time in JA2, when many mercs and enemies were involved in a fight.
If you want faster play Doom.

-The new system supports new AI features as suppression and flanking, which only work when the actions take place simultaneously - not in sequence.
LOLOLOLOL? So why does JA2 1.13 support suppression and flanking? Hell, you don't even need 1.13 to suppress enemies with bursts or flank them. What the fuck.

YAAAWNNN. Looks like the dozen or so shitty (every one of them) russian JA2 clones. 'WE COULDN'T DO TB BECAUSE WE WANTED TO INNOVATE NOT BECAUSE WE'RE LAZY AND TOO STUPID TO KNOW HOW TO CODE. LOL.'
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,586
Strap Yourselves In
Semi-related to thread, but w/e:
I just had the nostalgia excuse used against me in an argument today. :x
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom