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Game News Jagged Alliance 2 - Reloaded Ditches Turn-Based Combat

In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Reconite said:
Awor Szurkrarz said:
http://wastelandmerc.8.forumer.com/

Jesus Fucking Christ :lol:
Not seeing the funny here. :retarded:
You don't even know what you don't know.
 

Severian Silk

Guest
denizsi said:
They could at the very least offer both options, perhaps having to choose either only when you start a new game to prevent abusing/exploiting the system. This "only WE know what's best for players" mentality is ridiculous beyond reason. Why not do it both ways? Egotripping motherfuckers.

Definitely. I'd also like to see an FPS option, the ability to play online with 10000 other players, and maybe a pet raising sim too. :roll:

GAME BROKIN, ADD MOAR OPTIONZ!!

Seriously though, if a design mechanic is broken, adding another different mechanic in addition to the first isn't going to fix it. *cough* Arcanum *cough*
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
bitComposer_Games said:
Dear Community,

We knew when we announced our intention to modernize the combat system in JA2:R that we would spark off a heated discussion. However, we are shocked at the way this discussion is being conducted in the forums. It is extremely useful for us to hear the honest opinions of all the members of the forum, but personal insults, slander and abuse have no place in this forum and are totally unacceptable. Our aim was and is to engage in an objective and mutually respectful discussion. We are ready to listen to all proposals, wishes and complaints, but we would ask you for objective comments, even though the subject has clearly aroused some strong emotions in certain forum participants.

We have of course been thinking long and hard of how to optimize the combat system. With a new edition of such a closely monitored and universally loved title as this, we would not satisfy the players’ demands were we to merely change the graphics while ignoring the other aspects of the game.

Our objective was and is to modernize both the both the look and feel of the game to live up to the expectations of a contemporary title. With this in mind, we have of course also scrutinized the combat system to assess how here too we can produce an up-to-date adaptation and version. This has not happened without first having an intense exchange of opinion with fans and enthusiasts of the genre. In this respect, we have also looked closely at the later developments in classic games such as the Fallout series for example. As opinions differ wildly, we regret we won’t be able to please everyone. However, we believe the changes to the combat system will make the gameplay much more accessible, intuitive and up-to-date, while retaining the elements that have marked out JA2 as special.

We assume you would like your input to have some influence on the development of JA2:R and are still keen to receive your support in the form of constructive and objective contributions and comments. Once the new combat system has been reworked, we will give forum members the opportunity to test the game flow. More info to follow shortly.

Best wishes until then

http://www.jaggedalliance.com/index.php ... mforum_pi1[action]=list_post&tx_mmforum_pi1[tid]=101&tx_mmforum_pi1[page]=18
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
With this in mind, we have of course also scrutinized the combat system to assess how here too we can produce an up-to-date adaptation and version. This has not happened without first having an intense exchange of opinion with fans and enthusiasts of the genre. In this respect, we have also looked closely at the later developments in classic games such as the Fallout series for example.
oh for fuck sake

182832-quadruple_facepalm_super.jpg
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
Wow, they're just dropping some other (currently) popular game names in here, even though they have noting to do with JA2 or their "project".
What a bunch of losers. :lol:

...or is it indeed going to be a mole popper and not RTwP?
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,586
Strap Yourselves In
hoverdog said:
In this respect, we have also looked closely at the later developments in classic games such as the Fallout series for example.
oh for fuck sake
I wonder if they really think the original Fallouts' fanbase welcomed Fallout 3 and its shitty combat system. Seeing as the only people who give (gave?) a shit about JA2-Reloaded were the original JA/JA2 fans.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
Reconite said:
hoverdog said:
In this respect, we have also looked closely at the later developments in classic games such as the Fallout series for example.
oh for fuck sake
I wonder if they really think the original Fallouts' fanbase welcomed Fallout 3 and its shitty combat system. Seeing as the only people who give (gave?) a shit about JA2-Reloaded were the original JA/JA2 fans.
They are obviously under the impression that the market for a non-turnbased JA2 is somehow so much bigger than the market for a turnbased JA2, that the "old" fans don't matter at all.

Which does sound rather silly, given the reputation of JA2, but who knows, they might end up being right... Does anyone know how many copies Helldorado sold? It was the latest Commandos/Desperados "spiritual sequel", and it's the closest game to their new vision of JA2 that I can think of in "modern" gaming, so they would probably share a similar market segment.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Asshole devs only need to post a single comment to shut the riots by half:

New Vegas. 5 million (5.000.000) units shipped.

That reminds me: I doubt they will retain aimed shooting and aiming at different body parts and will just stick to shitty old "shoot until dies" bullshit.

Assnuggets said:
Seriously though, if a design mechanic is broken, adding another different mechanic in addition to the first isn't going to fix it. *cough* Arcanum *cough*

Irrelevant bullshit. Arcanum sucked because both systems were shit, encounter design was shit and you could switch between the two anytime. That there's no question over a well designed TB system's superiority over RT doesn't mean that RT can not ever be good.
 

chzr

Erudite
Joined
Jun 26, 2010
Messages
1,252
so, they say that they discussed their decision with fans and enthusiasts of the game and yet they cry they they are getting insulted by community. unfortunately for them, JA2 community isn't composed from consoleretards that will believe every bullshit anyone tells them. they could really just say "we don't fucking care about you and your franchise, just trying to milk as money as possible" instead of making even bigger idiots from themselves.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
zeitgeist said:
bitComposer_Games said:
Dear Community,

We knew when we announced our intention to modernize the combat system in JA2:R that we would spark off a heated discussion. However, we are shocked at the way this discussion is being conducted in the forums. It is extremely useful for us to hear the honest opinions of all the members of the forum, but personal insults, slander and abuse have no place in this forum and are totally unacceptable. Our aim was and is to engage in an objective and mutually respectful discussion. We are ready to listen to all proposals, wishes and complaints, but we would ask you for objective comments, even though the subject has clearly aroused some strong emotions in certain forum participants.

We have of course been thinking long and hard of how to optimize the combat system. With a new edition of such a closely monitored and universally loved title as this, we would not satisfy the players’ demands were we to merely change the graphics while ignoring the other aspects of the game.

Our objective was and is to modernize both the both the look and feel of the game to live up to the expectations of a contemporary title. With this in mind, we have of course also scrutinized the combat system to assess how here too we can produce an up-to-date adaptation and version. This has not happened without first having an intense exchange of opinion with fans and enthusiasts of the genre. In this respect, we have also looked closely at the later developments in classic games such as the Fallout series for example. As opinions differ wildly, we regret we won’t be able to please everyone. However, we believe the changes to the combat system will make the gameplay much more accessible, intuitive and up-to-date, while retaining the elements that have marked out JA2 as special.

We assume you would like your input to have some influence on the development of JA2:R and are still keen to receive your support in the form of constructive and objective contributions and comments. Once the new combat system has been reworked, we will give forum members the opportunity to test the game flow. More info to follow shortly.

Best wishes until then

http://www.jaggedalliance.com/index.php ... mforum_pi1[action]=list_post&tx_mmforum_pi1[tid]=101&tx_mmforum_pi1[page]=18
Jesus Fucking Christ. These guys have no contact with reality.

I'm beginning to suspect that these guys simply lack skill to make a game like JA2.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
I don't know if this is new, but I just noticed it. On the JA2 Reloaded featurespage, this is the first line:

# The Jagged Alliance series achieved numerous awards and is considered to date as milestone in the genre of real time strategy
Also, SA only has a couple of pages of reactions to Reloaded in their JA2 general thread so far, I'm a bit surprised, I expected more outrage.
 
Joined
Apr 12, 2007
Messages
1,658
Location
Prussia
This is the perfect time to release our KKKodex hackerz army on their website and forum and shut them down for good.
A little cog is missing in the machine tho, we dont have a hackerz army.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
zeitgeist said:
Also, SA only has a couple of pages of reactions to Reloaded in their JA2 general thread so far, I'm a bit surprised, I expected more outrage.

Is it always like that at SA? There is so much idiocy, it hurts:

I'm not sure if there is such as thing as a good turn based game in this day and age. Now that modern CPUs can handle multiple characters moving at once, what use could you get from breaking all your actions into constant, repetitive clickfests? Turn based games are like Diablo 2 without the cool spell effects.

There's no reason for the 'XCOM' style games to be any better turn based at all, especially as once you reach a certain size the system just breaks down. The old games were turn based for technical limits and those in turn put limits on the gameplay that don't need to exist anymore.

this is all awesome and exactly what I would write in a design document for a new JA/XCOM style game.

Turn Based systems just can't capture the essence of a firefight in the way that WEGO/Real Time systems can.

I know that some older gamers think that the turn based combat was tolerable in JA2, but for most people it was by far the biggest flaw of the franchise, and SirTech went bankrupt over it. This is a 100% positive change, and it has the potential to transform a good, but dated game into an all-time classic.

JA2 is an ugly ugly game with ugly gameplay so anything they can do to make it a little less ugly is good I feel. I play JA2 for the mercs and the insane attention to detail when it comes too how stats and merc interaction works.

And so on.

Also, this:

Looks like they got the full rights, otherwise they couldn't do things like these:

Außerdem wurden bei den Charakteren einige Dinge entfernt, die recht rassistisch waren und heute möglicherweise anstoßend wirken.

"We removed some things about the characters which were rather racist and might seem repugnant nowadays."

The people at Sirtech always seemed to have a problem with niggers and wetbacks, so this change is good with me.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,115
What do you expect from a forum that makes his users pay to register?
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,203
Serious_Business said:
You'll play and like it anyway so keep your fake rage to yourself.
 

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