markec said:Some interesting comments on RPGWatch http://www.rpgwatch.com/forums/showthread.php?t=11774
Well, I really do not mind. This is basically Baldur's Gate I. Getting rid of TB was good 12 years ago and this is no different. The last TB game I played was Pool of Radiance: Ruins of Myth Drannor, and I used a hack that could speed up time because it was so dreadfully slow. There's a woman playing the game on youtube. She's up at video 296 now, 10-15 minutes each, and she isn't near the end.
http://www.youtube.com/watch?v=VFG9wzkb__0
I also remember the ages Fallout battles could take when a fight broke out into a town and it could take 5 minutes until you could control your characters again because every frigid civilian had to move one by one.
One of the worst parts with TB is already mentioned, when TB is enabled too early and you have to use the first rounds to simply get your guys in position.
But then you have the people you just do not need, you want them to guard somewhere until needed, but every round you have to click past them, while there are a lot of foes who are just standing somewhere, waiting. You could and should really move them closer to the battle, but you know that would just drain time and would probably not help anyway since the last foe is likely dead before they pop up, then things go bad and you have to do it anyway.
TB was developed for PnP because you can't handle things going on at the same time. It's completely unnecessary for computers. Pause-to-Command is fine. Really. I was close to register to their forum and suggest it myself.
This quote is rage inducing. Does this moron not realise that the key to fixing the slow pace in TB is not getting RID og TB, but rather to invent a fast paced TB system instead? It can be done easily, as seen in ToEE, and while that game might not be as fast moving as most other games, you have to suffer from ADHD in order to not have the patience to play it.
But then again, this fucking clown probably has all the patience of a three year old.