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Game News Jagged Alliance 2 - Reloaded Ditches Turn-Based Combat

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,587
Location
Denmark
markec said:
Some interesting comments on RPGWatch http://www.rpgwatch.com/forums/showthread.php?t=11774

Well, I really do not mind. This is basically Baldur's Gate I. Getting rid of TB was good 12 years ago and this is no different. The last TB game I played was Pool of Radiance: Ruins of Myth Drannor, and I used a hack that could speed up time because it was so dreadfully slow. There's a woman playing the game on youtube. She's up at video 296 now, 10-15 minutes each, and she isn't near the end.

http://www.youtube.com/watch?v=VFG9wzkb__0

I also remember the ages Fallout battles could take when a fight broke out into a town and it could take 5 minutes until you could control your characters again because every frigid civilian had to move one by one.

One of the worst parts with TB is already mentioned, when TB is enabled too early and you have to use the first rounds to simply get your guys in position.
But then you have the people you just do not need, you want them to guard somewhere until needed, but every round you have to click past them, while there are a lot of foes who are just standing somewhere, waiting. You could and should really move them closer to the battle, but you know that would just drain time and would probably not help anyway since the last foe is likely dead before they pop up, then things go bad and you have to do it anyway.

TB was developed for PnP because you can't handle things going on at the same time. It's completely unnecessary for computers. Pause-to-Command is fine. Really. I was close to register to their forum and suggest it myself.

This quote is rage inducing. Does this moron not realise that the key to fixing the slow pace in TB is not getting RID og TB, but rather to invent a fast paced TB system instead? It can be done easily, as seen in ToEE, and while that game might not be as fast moving as most other games, you have to suffer from ADHD in order to not have the patience to play it.

But then again, this fucking clown probably has all the patience of a three year old.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
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27,571
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Tampon Bay
They haven't even really started and the project is already failed.

Jagged Alliance Realtime :lol: .. not one of the original fanbase will buy this, and the mainstream won't notice a game with shitty graphics as made by some losers from Germany.

chzr said:
imagine you have rights to make a sequel to game with one of the best combat system ever made and what you do is ditch the combat and create a 'remake' at the same time.

Because Bitcomposter must be the greatest morons on the planet.
 
Joined
Dec 10, 2009
Messages
125
Can't say I'm surprised. Disappointed, but not surprised.

Sounds like they have no love for the original Jagged Alliance games. No one who really holds them as legendary classics could butcher them like this. They could make a a successful game, a living, from making a true turn based Jagged Alliance. Just update the graphics and UI to this day and keep about everything else intact. Turn based gameplay, charismatic mercs, atmospheric gameworld, etc. Just don't put any sci-fi crap in it.

But they don't want to settle on driving a Toyota. They are going to make it mainstream and hoping to make it big. They want to drive a Jaguar. They will obviously fuck it up badly, blame PC piracy and move on to making trash consoletard games or go bankrupt trying to make a MMO with a monthly fee.

Also game companies will see a failed Jagged Alliance title as proof that turn based doesn't sell, even though the game wasn't even turn based.
 

ElectricOtter

Guest
So let me get this straight, you make a remake of a game aimed at the original's fans, then completely change the core gameplay element?

Riiiiiiiight.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,874
Location
Ingrija
African Alliance, a realtime JA2 spinoff. It sank into the swamp.

Jagged Alliance 3, a realtime JA2 sequel. It sank into the swamp.

Jagged Alliance 3D, an once-realtime JA2 remake. It was kicked to death between publishers and developers, got repeatedly turned into turn-based, back to realtime and back to turn-based again, and sank into the swamp.

Man is not a learning animal, indeed.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
Wait, so JA2 is now Dawn of War 2 in Arulco? This is a joke, right?

Come on.

Tell me it's a joke.

:(
 

Severian Silk

Guest
VentilatorOfDoom said:
<blockquote>
<p><span class="postbody">The turn-based strategy system will not be implemented. Tactical battles will not be fought in TB mode but in realtime - it will, however, be possible to pause at any time or to configure an automatic pause. (for instance: when a merc runs out of ammo. </span></p>
<p> </p>
<p><span class="postbody">Advantages of the Plan & Go-system, when compared to the original TB summarized: <br />-It is more dynamic, because it allows realtime battles <br />-It introduces timing as a gameplay element: Due to transparent and foreseeable enemy movement, it will be possible for the player to sneak dextrously past them or wait for a good opportunity for an attack. <br />-It makes it impossible to stumble into a fight while the mercs are far from the front lines. In JA2 it was very time-consuming to move all mercs to the front line, because you had to split their movement over several rounds. <br />-Battles with many enemies are faster. A turn took a long time in JA2, when many mercs and enemies were involved in a fight. <br />-The new system supports new AI features as suppression and flanking, which only work when the actions take place simultaneously - not in sequence.</span></p>
</blockquote>
If I wanted this I would be playing UFO: Aftermath/Afterlight/Afterthought, which I'm not.

[edit]
Who turned off BB code on the forums?
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Mighty Mouse said:
I do enjoy real time squad tactical games like X-Com Apoc and 7.62 so hopefully it will be fun.

They are still way too inferior to JA2.

Because real time and tactics don't mix that good.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Real time and tactics mixes pretty well on tactical level. I suspect that it could be done on skirmish level but would require some better command/AI system.
 

MetalCraze

Arcane
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Messages
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Urkanistan
Try doing precise tactical movements with 6 people in TB when a single turn = 0.5 secs and in real-time where baby-sitting each one takes 30 secs in total - and report back.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
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Messages
15,006
MetalCraze said:
Mighty Mouse said:
I do enjoy real time squad tactical games like X-Com Apoc and 7.62 so hopefully it will be fun.

They are still way too inferior to JA2.

Because real time and tactics don't mix that good.
 

quasimodo

Augur
Joined
Oct 11, 2006
Messages
372
MetalCraze said:
Try doing precise tactical movements with 6 people in TB when a single turn = 0.5 secs and in real-time where baby-sitting each one takes 30 secs in total - and report back.



And try it with 3 different 6 man squads simultaneously.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
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TB is the only way for a human to become a God.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
quasimodo said:
And try it with 3 different 6 man squads simultaneously.
To be honest, when you have 3+ different squads, tactical-level game would be much better than a skirmish level one.

Burning Bridges said:
MetalCraze said:
Because real time and tactics don't mix that good.

Well they worked well in Close Combat.

(of course only because CC was RT in slow motion)
What slow motion? It's perfectly controllable on the normal and fast speed settings.
It worked well in CC because CC is a RTSim whose mechanics are made for a tactical game not for an action game or strategic-level game.

Real combat is real time. Real tactics are made for real time combat. When RT tactical games fail to be tactical or fail to be good games it's mostly because of mechanics, interface and how AI works, not because of RT.
 

Haris

Novice
Joined
Apr 15, 2005
Messages
86
Location
Sweden
Thank god i missed that they where making a remake in the first place. So now i dont have to be pissed off.
 

Crooked Bee

(no longer) a wide-wandering bee
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In quarantine
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Haris said:
Thank god i missed that they where making a remake in the first place. So now i dont have to be pissed off.

You know that now, though. Doesn't it make you feel all :x on the inside?
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
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Location
bosphorus
I'd rather appreciate RTwP *outside* combat. Managing a large group of mercs in the same sector before engaging in combat, can easily turn into a mess.

They could at the very least offer both options, perhaps having to choose either only when you start a new game to prevent abusing/exploiting the system. This "only WE know what's best for players" mentality is ridiculous beyond reason. Why not do it both ways? Egotripping motherfuckers.
 

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