Abelian
Somebody's Alt
- Joined
- Nov 17, 2013
- Messages
- 2,289
That's only partially true. If there are too many games competing for attention, some good ones are bound to slip through the cracks. If the gaming public had more refined tastes, I doubt we'd see so many narrative shooters with quick-time events.The AAAs came from a time where people still happily accepted to pay $50+ for a quality game instead of waiting for it to be included with 8 other games in a $6 bundle. How are these upstarts supposed to feed their families, pay for equipment, and rent an office?
They aren't. It's like asking why an unfunny comic doesn't get a million dollar sitcom deal. If you suck at your job -- in this case making a quality video game -- you aren't going to earn a living from it, and rightfully so.
Edit: for HHR:
Ecclesiastes 9:11 said:I have seen something else under the sun: The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all.