somnium
Scholar
- Joined
- Jan 8, 2006
- Messages
- 142
Why does he focus so much on combat when talking about crpg's ?
Reading these articles makes me believe combat is all he See's in crpg's.
Of course if you compare the combat of a crpg to that of a straight action game it will be bad, why should you expect otherwise?
He do has point about the grinds tho. But his solution is idiotic, since the difference in combat between earlier and later levels mostly lies in numbers and visuals. So it doesn't change anything fundamental about the quality of the combat(not counting the player feeling an imagination) if you suddenly start the game at a high level instead of a low one.
The solution to grinding seem simple to me, remove 90% of all the combat in the said crpg, adjust the xp/level system accordingly and tha da ! you got a game without grinding and a 10-20 hours shorter.
I wonder how he would feel about such a game.
Reading these articles makes me believe combat is all he See's in crpg's.
Of course if you compare the combat of a crpg to that of a straight action game it will be bad, why should you expect otherwise?
He do has point about the grinds tho. But his solution is idiotic, since the difference in combat between earlier and later levels mostly lies in numbers and visuals. So it doesn't change anything fundamental about the quality of the combat(not counting the player feeling an imagination) if you suddenly start the game at a high level instead of a low one.
The solution to grinding seem simple to me, remove 90% of all the combat in the said crpg, adjust the xp/level system accordingly and tha da ! you got a game without grinding and a 10-20 hours shorter.
I wonder how he would feel about such a game.