Maybe you're right. I thought he just doesn't see the possible quality in starting low, paying your dues etc. since it's not generally done well (killing rats et al.), but he doesn't really say that.EvoG said:I'm beat down tired so this will be short, but Claw, while I think we're in agreement, I dont believe what he was saying is as simple as "better quality" for starting characters. If that were the case, I think he would've just said that and ranted on quality in todays games.
Claw said:Although I admit that for me the Jedi Knight games are about swinging a lightsaber and using the force, that's not (only) because Jedis are cool, but because it's different. I'm faily disinterested in a StarWars-themed shooter
Edward_R_Murrow said:God of War is basically, in essence, a start-off weak as hell and be killing a god by the end, just like he complains about. There is a huge gap in strength at the beginning to strength at the end. Your health more than doubles, and so does your magic juice. And if you don't upgrade your weapons, you'll hardly do any damage.
Role-Player said:Yes, but the core mechanics are still the same. You can very much finish the game without extensively developing your character.
Growth is there to give you new or more powerful ways to deal with combat - but the point is combat will always be a challenge regardless of wheter Kratos is a weak kitten or a demigod.
Even with a given skill fully developed, the enemies are still tricky to manage.
What do you want to bet that you are a lvl 1 character with just enough powers to defeat a space rat?EvoG said:Hell RP, its not even limited to just combat; lets have scenarios that are less about how much you suck or how much a novice you are or how far you have to go because of your suckiness, but in fact lets make the fact that the player is an amnesiac noob irrelevent and put him into interesting interactions. Think about Mass Effect...you start off as the captain of a starship and one of the last humans in existence (unless I misunderstood). Even if there is room to grow and you're perhaps weaker than you'll end up, thats still an exciting way to start a new game and a new role.
Vault Dweller said:What do you want to bet that you are a lvl 1 character with just enough powers to defeat a space rat?
BG: you are a Bhaal spawn, your powers are mighty, your lvl is 1.
KOTOR: you are a fucking Sith Lord, your powers are mighty, your lvl is 1. Even when you remember what you are and have enough powers to wipe out the entire Jedi Council and the Korriban Academy, you still need to seek the entrance as a lowly student, etc.
Meh. My shooter of choice is UT anyway, so that's hardly a big plus. Although the Troopers mof for UT is pretty cool.Kraszu said:They are different just becouse of settings, fighting whit storm troopers/other sw enemies is good becouse you can see bolts and avoid them.
Neo-Bioware
Section8 said:Neo-Bioware
Is this supposed to imply that Bioware now are different to Bioware ten years ago? Seems to me their priorities are still placing too much emphasis on the audio/visual component of their games, and dumbing down the actual gameplay while labelling it innovation. Oh, that and spewing forth hype.
Vault Dweller said:What do you want to bet that you are a lvl 1 character with just enough powers to defeat a space rat?
BG: you are a Bhaal spawn, your powers are mighty, your lvl is 1.
KOTOR: you are a fucking Sith Lord, your powers are mighty, your lvl is 1. Even when you remember what you are and have enough powers to wipe out the entire Jedi Council and the Korriban Academy, you still need to seek the entrance as a lowly student, etc.
OK, now I've got to ask you: What do you think Jeff meant withEvoG said:You will fight lower level creatures, so let them be space rats, I was just trying to make a point about being a jedi, not having to kill rats to EARN my way to being a jedi. The killing of space rats was derision to the old cliche...but really space rats sound kinda cool the more I say "space rats".
In God of War, while you fight enemies that are easier than the later ones, they're not boring. You're engaged in the epic scale of your task and you do cool stuff right away (with grapples and takedowns).
In other words, I don't believe (as Jeff apparently doesn't) that we should have to do seemingly menial tasks because we're low level, before we can enjoy neat stuff. Give us neat stuff, just adjust the gameplay to suit the skill level of both the character and the player.
Do you think his point was "killing rats" and generally dull, uninspired "quests" or do you think the idea was really not being engaged in an epic quest and doing "heroic" deeds.I have to pay my dues by spending tons of time gaining levels and proving that I am competent.
Vault Dweller said:What do you want to bet that you are a lvl 1 character with just enough powers to defeat a space rat?EvoG said:Hell RP, its not even limited to just combat; lets have scenarios that are less about how much you suck or how much a novice you are or how far you have to go because of your suckiness, but in fact lets make the fact that the player is an amnesiac noob irrelevent and put him into interesting interactions. Think about Mass Effect...you start off as the captain of a starship and one of the last humans in existence (unless I misunderstood). Even if there is room to grow and you're perhaps weaker than you'll end up, thats still an exciting way to start a new game and a new role.
BG: you are a Bhaal spawn, your powers are mighty, your lvl is 1.
KOTOR: you are a fucking Sith Lord, your powers are mighty, your lvl is 1. Even when you remember what you are and have enough powers to wipe out the entire Jedi Council and the Korriban Academy, you still need to seek the entrance as a lowly student, etc.
Steady on, otherwise you could end up with the "constant challenge" effect of OB and the chance of facing clan fear, scamps and dremora at level one (albeit weak named versions of the very same creatures). :DEvoG said:In other words, I don't believe (as Jeff apparently doesn't) that we should have to do seemingly menial tasks because we're low level, before we can enjoy neat stuff. Give us neat stuff, just adjust the gameplay to suit the skill level of both the character and the player.