Rake
Arcane
- Joined
- Oct 11, 2012
- Messages
- 2,969
You wish.Best game designer on the planet. Iä Josh Sawyer, baby goat with a thousand won.
You wish.Best game designer on the planet. Iä Josh Sawyer, baby goat with a thousand won.
On topic:
After playing the PoE beta, I'm dropping all precedents regarding Sawyer and game design. PoE is less fun in favor of design ideas that "work better in theory" but are in reality not that fun.
Sawyer is a good designer, but he fails at creating a spiritual successor to infinity engine games. Maybe he is best confined to existing frameworks in order to maintain... well, fun. The fun-factor.
I am hoping subsequent Eternity games leave room for overhauling game systems, and that Sawyer is not put in charge. Nor Tim Cain, because his ideas are a better fit for MMORPGs.
Kotaku komment said:Two of the best RPG systems I've seen are Skyrim and Diablo III.
Once a game has gone out into the world, however, players become invested in the way things are and a subset of them can respond with extreme negativity to anything coming down in power. So if we recognize something is too powerful in testing, we're more eager to cut it down before launch than we are to power up something that feels a little weak.
"Paraplegic explains how to win marathon."
Actually balance is some way down the list, most people realise that will keep changing. Most of the discussion is about the combat system, attributes, chargen, magic items, etc.Additionally I'm getting the impression that some people itt and probably in the beta thread I'm not reading are judging his balancing prowess based on the current beta build which is hilarious considering he outlined the process right there in the article.
Josh Sawyer Explains Things He's Really Not Good At.
Sounds like tuning/balance issues to me.Actually balance is some way down the list, most people realise that will keep changing. Most of the discussion is about the combat system, attributes, chargen, magic items, etc.
But you know this as there's no way you're not reading the PoE beta thread.
Eh, the DT system was very basic IIRC. It was just: If not passing the DT threshold check, damage dealt is significantly reduced, else damage is calculated as normal. It's not a new concept and has been features in many RPGs before.
It wasn't just DT that makes NV's systems noteworthy though, Sawyer & Co. implemented a lot of nice little touches to NV. My main issues I have with the systems in that game is: VATS. Ridiculously OP, needed nerfing in hardcore mode at least. Turbo shouldn't have existed. Psycho/Med-x/slasher combo should result in serious stat penalties, or the player should have a chance to fucking OD on all drugs if taking more than, say, five at once. Lastly, stealth boy. Directly conflicts with the worth of the stealth skill and related perks (+100 sneak AND cloaking field?) and also if combined with silenced weaponry even Dead Wind Cave is not an issue, you can wipe the place clean without a scratch. There's more, but all in all a fine job. I appreciate the work put in on this one.
Yeah, but DT was Sawyer's contribution to Fallout. The rest are the works of others.
It's just that he mentioned early in development that most people don't know how to play games properly.
Your god has failed miserably, Roguey.
Just so you know.
Source?
I don't doubt that Sawyer is good at creative design. Where he absolutely and miserably fails though is in systems design.Josh Sawyer is awesome, you edgy heathens. I have seen the man's ideas and work in Van Buren and the ideas are quite good. He's probrably the best game designer working on RPGs atm.
I don't doubt that Sawyer is good at creative design. Where he absolutely and miserably fails though is in systems design.Josh Sawyer is awesome, you edgy heathens. I have seen the man's ideas and work in Van Buren and the ideas are quite good. He's probrably the best game designer working on RPGs atm.
That would be a valid defence if people didn't played the game and still found the design bad. At that point the only thing he can say is "you are no part of the target audience"Maybe I'm misremembering, but didn't Sawyer say something like people don't even know what they want when it comes to enjoying games (or something along those lines)?