Fighters in 2E were balanced around getting to lead small armies.Fighters in D&D were also balanced around limited resting. So CRPGs that allow infinite resting were never a good way to judge that design.
Fighters in 2E were balanced around getting to lead small armies.Fighters in D&D were also balanced around limited resting. So CRPGs that allow infinite resting were never a good way to judge that design.
BG2 and IWD2 can be really difficult if you don't really understand the rules or have any metagame knowledge, and just try to brute force everything with basic buffs, attacking and fireballs etc. I managed to do that when I was a kid, but I played on very easy and still remember some fights being really hard.
False. See the IE games.Unless the warrior uses some kind of magic to make himself a better warrior- magic that is available only to him- then the warrior is always going to be a worse warrior than any magic class.
BG2 and IWD2 can be really difficult if you don't really understand the rules or have any metagame knowledge, and just try to brute force everything with basic buffs, attacking and fireballs etc. I managed to do that when I was a kid, but I played on very easy and still remember some fights being really hard.
But isn't the entire point that that's not really compelling? If a game is only challenging if its systems aren't well-explicated or because the rules allow for you to make terrible characters easily, that doesn't seem like good design.
I think people who enjoy that kind of challenge, where the challenge is just a function of not understanding how the game works, are showing the worst kind of nerd elitism. They get a kick out of having "special knowledge" that other people don't.
Slighty off-topic, but I always thought the existence of a dedicated inquisitor class in a world where magic is mundane and commonplace was unbelievably dumb.
You realise that BG is a party-based game?Depends on what part they complain about. Sawyer focuses on how utterly lacking the descriptions are and the ease that you can make a worthless character, which is completely true.
The stats never say what they do mechanically, some even have misleading fluff, even in the vaugest sense. The game recommends con for rangers, a stats less important than strength or dexterity for them. It requires 18 strength to use a composite longbow (which you want to do if you want to be an archer as the only magical longbows that aren't composite are 1: has to be stolen from a random house in a city you won't viist till AFTER you are expected to have a magic weapon 2: off a fairly challenging opponent that, again, comes after you are expected to get a magic weapon), even though this is super human level going by the carry weight system. You can multi-class cleric/ranger, even though there is no advantage to this (congrants, you are now a ranger who can't used any but the weakest ranged weapon and have a fairly bad selection of melee weapons too. Yay?). Hell, you aren't even told that Druids cast off Wisdom.
It's really easy to create a bad character in Baldur's Gate.
Sub-optimal != deadweight.Awor Szurkrarz Exactly, it isn't an escort mission where the party members carry the deadweight PC.
Games with a lot of depth that demand that player study them, understand them and succed at them is a good thing, especially in RPGs with complex mechanics. So no, i dont believe its a bad thing.BG2 and IWD2 can be really difficult if you don't really understand the rules or have any metagame knowledge, and just try to brute force everything with basic buffs, attacking and fireballs etc. I managed to do that when I was a kid, but I played on very easy and still remember some fights being really hard.
But isn't the entire point that that's not really compelling? If a game is only challenging if its systems aren't well-explicated or because the rules allow for you to make terrible characters easily, that doesn't seem like good design.
I think people who enjoy that kind of challenge, where the challenge is just a function of not understanding how the game works, are showing the worst kind of nerd elitism. They get a kick out of having "special knowledge" that other people don't.
Sub-optimal != deadweight.Awor Szurkrarz Exactly, it isn't an escort mission where the party members carry the deadweight PC.
Nope. Originally, the fighters point was that he can keep going forever, barring HP depletion, for which you had clerics and druids and paladins and potions. Mages would have a very limited array of spells to use, and would not be able to re-cast them until the party rested - which no GM worth his salt would allow to be exploited. Now, IE games do have wandering monsters, but players can just reload and try again - or if the wandering monsters are weak enough, just slaughter them and try again. So fighters are "boring", compared to casters, if you have their full arsenal available at every encounter. Obviously, spam-resting makes you only one step removed from a filthy cheater. Might as well turn difficulty to very easy or use cheats to insta-kill enemies.There's no conceptual reason why mages should "have options" where fighters should have none, though. This was the great insight of D&D 4E. They should have different kind of options. Because otherwise all fighters do is hit things with their swords.
But how did they specialise in that weapon in the first place? And how the character didn't notice that it requires too much strength?Gauntlets of Strength or Gauntlets of Hill Giant. Problem solved.
Fighters are boring because all their active abilities and options got cut out.Nope. Originally, the fighters point was that he can keep going forever, barring HP depletion, for which you had clerics and druids and paladins and potions. Mages would have a very limited array of spells to use, and would not be able to re-cast them until the party rested - which no GM worth his salt would allow to be exploited. Now, IE games do have wandering monsters, but players can just reload and try again - or if the wandering monsters are weak enough, just slaughter them and try again. So fighters are "boring", compared to casters, if you have their full arsenal available at every encounter.
True...Gauntlets of Strength or Gauntlets of Hill Giant. Problem solved.
So the fighter's point is that he can keep going forever, except that he's held hostage by the resources of two other classes, which depending on the players might not be in the team composition at all, or limited by the amount of healing potions they have.Originally, the fighters point was that he can keep going forever, barring HP depletion, for which you had clerics and druids and paladins and potions.
In BG1 yeah. In which there's only a single magical Composite Long Bow +1, which you only get if you buy it from Feldepost. Meanwhile, you get Long Bow of Marksmanship from the Bandit Camp and it's equally good.True...Gauntlets of Strength or Gauntlets of Hill Giant. Problem solved.
Too bad the first and only pair is in chapter 5 and requires knowing exactly where to look.
They can keep going damn well longer than a wizard. Because the fighter will have the best AC and best THAC0, the most likely outcome of any battle is that he isn't that hurt to begin with. Not to mention that, hey, the rules are written for a party in the first place, not a competitive solo play or PvP.So the fighter's point is that he can keep going forever, except that he's held hostage by the resources of two other classes, which depending on the players might not be in the team composition at all, or limited by the amount of healing potions they have.
So in other words they can't keep going forever at all.
Don't worry, I got the perfect solution: Fighters should get regenerating HP in the new D&D edition.
PoE is going to be a party-based game, in case you forgot.Don't worry about the Fighter being boring, he can keep being boring after the other classes are done having fun.
The rules of D&D 3.5 are written for mages to rock and fighters to suck, that is a problem.They can keep going damn well longer than a wizard. Because the fighter will have the best AC and best THAC0, the most likely outcome of any battle is that he isn't that hurt to begin with. Not to mention that, hey, the rules are written for a party in the first place, not a competitive solo play or PvP.
PHB and DMG have the most broken stuff, so i dont even know why you would bother to ban supplements. That shit is broken, whatever a fighter can fight a mage can fight better and survive longer, and by the time a mage spells have run out a warrior has probably died 3 times, especially on mid and high levels, low levels are somewhat balanced.Again, only if the game or your DM allows unlimited resting. And don't bring in alacrity and rope-trick because do GM is going to allow their combinations when it so blatantly fucks up the game completely. PH2 was banned in all the games that I played or DM'ed because of the stupid cheese.
What the fuck are you smoking? A druids wild shape is a class feature that is better than everything the fighter gets put together. A cleric is just as good as a druid, much better than any fighter.And again both of you forget that spell slots are limited, as is resting. It's all fine and dandy to keep making endless lists of awesome spells - but it's quite pointless when you realize that the wizard has to select spells before entering the dungeon, and will have a very limited amount of spell slots. Unless we're talking epic levels, but that's a different ballgame.
I'm not trying to argue that fighters are just as cool as wizards, or that fighters aren't boring in some aspects - but that they had/have a good role to play in the party. You only need to "balance" every class to be equally "fun" or "micro" when you design a single-player game with no team/party/henchmen. Which no edition of D&D has been, and IE games were not and PoE will not be either.