hi! has there ever been an official writing system made for any of the languages of eora, or anything fanmade to your knowledge? making languages and writing systems is one of my favorite hobbies and im just recently getting into poe and loving how much effort was put into each of the languages, theyre the perfect blend of obvious real world influences while being completely original, and huana/rauataian struck me especially because i love the sound of pacific islander languages. dankeschööööön!
Thank you. I’m glad you like them. Yes. I created orthographies for Eld Aedyran/Aedyran, Vailian, Engwithan, Huana, and Rauatan. Kate Dollarhyde created one for Seki.
if only they spent more time on good gameplay than coming up with fictional ciphers
I must be some rare creature on the Codex, having enjoyed both Pillars of Eternity titles immensely. Maybe it's because of the solid world-building going on. My only real criticism boils down to "the sequel should have been a stand-alone title, with its own protagonist and no connections to the first game."
That being said, I hope the next title, if it happens, takes place in the Living Lands. I once asked Josh Sawyer to describe that land somewhat, and he replied with something along the lines of "Medieval Iceland mixed in with Alice in Wonderland."
I must be some rare creature on the Codex, having enjoyed both Pillars of Eternity titles immensely. Maybe it's because of the solid world-building going on. My only real criticism boils down to "the sequel should have been a stand-alone title, with its own protagonist and no connections to the first game."
That being said, I hope the next title, if it happens, takes place in the Living Lands. I once asked Josh Sawyer to describe that land somewhat, and he replied with something along the lines of "Medieval Iceland mixed in with Alice in Wonderland."
The problem is not that PoE I/II are bad rpgs. They are mediocre with some tendency to good. But they are not great games and don't live up to the old Infinity Engine games which is why they are perceived as a disappointment. I wouldn't be surprised if the opinion on them shifts to the positive in the future once people stop comparing them with the old titles and take the games for what they are. The shortcomings of the games won't vanish of course, but i think they will weighted different once some time has passed.
I'd also like a third game that doesn't focus on the Watcher, Souls and Gods, trying too hard to be serious and metaphysical. A simple down-to-earth adventure would be much better.
I must be some rare creature on the Codex, having enjoyed both Pillars of Eternity titles immensely. Maybe it's because of the solid world-building going on. My only real criticism boils down to "the sequel should have been a stand-alone title, with its own protagonist and no connections to the first game."
That being said, I hope the next title, if it happens, takes place in the Living Lands. I once asked Josh Sawyer to describe that land somewhat, and he replied with something along the lines of "Medieval Iceland mixed in with Alice in Wonderland."
Atleticano you have a new friend. Sadly for both of you POE 2 sold badly and Sawjer does not know why, so if they are to return to the series only with sweeping changes to the formula and very unlikely.
kind of a catty answer, he really is depressed
It's like I am capable of predicting the futureMicrosoft bought them to produce gamepass shovelware.
We added the .308-chambered Automatic Rifle (BAR) in Dead Money, and I think the limited mag size, high damage, and relatively low RoF set it apart from the LMG.
The best concept artists I have worked with have a *concept* behind their concept. It's goofy that I have to call this out, but a lot of artist don't.