2house2fly
Magister
- Joined
- Apr 10, 2013
- Messages
- 1,877
He spent 6 years making 2 games he didn't want to in a genre he doesn't enjoy, and altogether too many decisions were made based on what "people" would probably like. You can't anticipate people's tastes, and you can't bank on commercial appeal to result in commercial success- especially nowadays, with the market orders of magnitude more saturated than ever before. If you try to please the crowd with something that ends up sinking without a trace then you've wasted your time; if you do the best work you can based on your own tastes and wants, and make decisions you're prepared to stand behind, then it might still sink without trace but at least you've done something you're proud of.If he does it would be a mega disaster.
I think Deadfire broke him. You need a certain amount of cockiness to be able to design. Deadfire failed even though (he thinks) he did everything right and (he observes) it got good reviews and pretty positive player feedback too. How is he going to be able to design anything with that doubt continuously eating away at him? If he's ever to make another game again, he really will need to somehow ditch his whole schtick about trying to understand his 'customers' and make a 'product' that 'meets their wishes,' and make that motherfucking FYSMDJSDG thingy.
I don't know if it's just rumor but Sawyer's apparently working on something specific at Obsidian. I hope it's something he wants to do and that he works on it passionately, and if someone is making a Pillars 3 I hope they're excited to make it and have a vision for what they want to do with it.
Fucking hell.