Generic-Giant-Spider
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You start as some random dude on a caravan and the first mission is to get some red berries to cure some guy diarrhea,
NOTHING SAYS EPIC LIKE BREWING SOME HIGH FANTASY PEPTO-BISMO TO KICK OFF YOUR GAME, BROTHER.
You start as some random dude on a caravan and the first mission is to get some red berries to cure some guy diarrhea,
Back in your day...The things people find amusing around here...
After all that, maybe those people that didn't finish act 1 were the wise ones.
True, unfortunately, PoE is one of the few RPGs I played that didn't bother to give me a reason to not be cynical about it.After all that, maybe those people that didn't finish act 1 were the wise ones.
I can be just as glib about any given RPG.
Good to know that Sawyer is back in his twenties. The best years in life.
He spent 6 years making 2 games he didn't want to in a genre he doesn't enjoy,
Josh Sawyer
Works:
- Icewind Dale (2000), designer
- Icewind Dale: Heart of Winter (2001), designer
- Icewind Dale II (2002), lead designer
- Neverwinter Nights 2 (2006), lead designer
- Alpha Protocol (2010), designer
- Fallout: New Vegas (2010), director, lead designer
- Pillars of Eternity (2015), director, lead designer, writer
- Pillars of Eternity II: Deadfire (2018), director, narrative designer
That is the problem, I'm not fond of BG 1 mechanics as well and Sawyer said alot of criticisms that I really agree with but it turned out that I was even less fond of Sawyer's system in the end. He tried fixing alot of stuff that was wrong on the infinite engine games but then he hit a brick wall of unintended consequences for his design decisions, many of those consequences would only be visible when playing the game.Josh doesn't dislike RTwP or isometric games AFAIK, he is just not particularly fond of the Baldur's Gate series or D&D mechanics.
May I retort : the testing lasted for two years and the final iteration was dlc part 2without time for extensive player testing and iteration
By DLC part 2, you mean DeadFire, right?May I retort : the testing lasted for two years and the final iteration was dlc part 2without time for extensive player testing and iteration
Are you kidding me?
Nope.
T-level loss is real and it's spectacular(ly devastating).
Josh went from this:
"I was someone who, I grew up playing D&D, I played a tonne of it at university, too much at university, and I kind of just assumed that everyone understood how to play D&D, and so I designed combat and counters that were just ruthless, and brutal, and psychotic."
To a dude afraid of his own shadow.
The dumbing down defenses are an ex post facto rationalization of his own fecklessness. If he really hated BG like he pretends to now he'd have never signed on for PoE in the first place.
Exit the warrior, today's Josh Sawyer.
What does it tell you that playing proper D&D is now viewed in an alpha light even.....we can't even get kids to play D&D, the rules are too oppressive and manly or something..wtf?..lol lol...
D&D is very popular now, so I don't understand the constant urge to make it more simple or change the rules all the time to somehow appeal to...who? or what? can't they just be happy with the audience they have? But they consider the d&d audience a sure thing I guess..What does it tell you that playing proper D&D is now viewed in an alpha light even.....we can't even get kids to play D&D, the rules are too oppressive and manly or something..wtf?..lol lol...
The kids are alright, it's Sawyer who's whipped.
D&D is very popular now, so I don't understand the constant urge to make it more simple or change the rules all the time to somehow appeal to...who? or what? can't they just be happy with the audience they have? But they consider the d&d audience a sure thing I guess..What does it tell you that playing proper D&D is now viewed in an alpha light even.....we can't even get kids to play D&D, the rules are too oppressive and manly or something..wtf?..lol lol...
The kids are alright, it's Sawyer who's whipped.
But they consider the d&d audience a sure thing I guess..
he made it more/too complex.
It wasn't too complex. Kingmaker had a lot of rules and is doing fine.
But they consider the d&d audience a sure thing I guess..
Yes, and then some of them are like "I have absolutely no idea what went wrong, let's blame the fans". Eliminating complexity is like a doctrine amongst most developers. Shame that most of those can't also see the difference between unnecessary complexity and complexity that brings something to the table.
The entire US/Canada RPG market made $35m in 2016.D&D is very popular now,
Someone on the Obsidian forums made this during the Project Eternity days. I saved it because it was appropriate.
This would be RogueySomeone on the Obsidian forums made this during the Project Eternity days. I saved it because it was appropriate.
Was that someone the girl you used to be?
It wasn't too complex. Kingmaker had a lot of rules and is doing fine.
Patfhinder's rules are thoroughly documented and can be reverse-engineered and theorycrafted easily enough with pencil and paper and maybe a calculator. This isn't the case with PoE.
Such a good show.