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Development Info Josh Sawyer's GDC Next Presentation Video

Discussion in 'News & Content Feedback' started by Infinitron, Jan 4, 2014.

  1. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity

    Back in November, Josh Sawyer gave a presentation about Pillars of Eternity (still known as Project Eternity back then) at the GDC Next conference. The presentation slides were released soon after that, but the video of the presentation remained locked behind a paywall at the GDC Vault website...until today, that is, when they released it for free. Yay!

    The presentation is half an hour long and covers a variety of aspects of Eternity's design, such as difficulty modes, graphical style and user interface, and the game's textual nature. There is also a large emphasis on the technical challenges of rendering the game's large prerendered levels and combining 3D characters with 2D environments. I think I can also claim some responsibility for Josh's answer to the question he gets asked at the end.
     
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  2. Excidium P. banal

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    Any highlights?
     
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  3. Cosmo Arcane

    Cosmo
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    Project: Eternity
    Sawyer's balding and he looks like a 45 year old middle school teacher.
     
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  4. Excidium P. banal

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    Yeah I'm seeing it now. Holy shit the audio is low.
     
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  5. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    What I found interesting, though may be old news:

     
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  6. Excidium P. banal

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    Yeah old news.
     
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  7. Jedi Master Radek Arcane

    Jedi Master Radek
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    After a wave of new interviews I dont think that there will be anything new there. But nevertheless will watch tomorrow .
     
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  8. ColCol Arcane

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  9. cherry blossom Arcane

    cherry blossom
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    Roguey was there, obsessively taking good long shots of Sawyer:

    [​IMG]
     
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  10. Gurkog Erudite

    Gurkog
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    Enjoyed the video, but I wish his speech was longer and more in-depth. Looking forward to flailing about like a beached whale in Pillars. +M
     
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  11. Morality Games Arcane Patron

    Morality Games
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    I find it sort of unbelievable that a game of Project Eternity's scope can be out in 2014.
     
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  12. jagged-jimmy Prophet

    jagged-jimmy
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    Yeah, it sounded pretty ambitious. Big cities, exploration areas, mini text adventures, NPC interaction, etc... Hope they are the pros, who can pull this off with some passion.
     
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  13. Diggfinger Cipher

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    Hope this turns out decent - really hope they make it short and sweat rather than super long and buggy etc.
     
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  14. Oesophagus Arcane

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    Hope they can avoid a bugfest, Obsidian needs to break the charm
     
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  15. MicoSelva Prestigious Gentleman Don't call Abigail Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Finally got the time to watch this. JES is not as good at this stuff as MCA, but still it was pretty cool. Great to hear there will be some focus on wilderness exploration, BG2 was severely lacking in this aspect (not to even mention IWD). Basically, I liked everything that was shown/told.

    If the game lives up to the expectations it might actually be more than just a nostalgia trip (good for what it is, but inferior to the originals, like Wasteland 2 appears to be atm), but an actual improvement over them. And that would be true :incline: .
     
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  16. Roguey Codex Staff Sawyerite

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    The focus on wilderness exploration depends entirely on meeting their additional stretch goals for it since at the moment they have fewer of those maps than BG2.
     
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  17. J_C One Bit Studio Patron Developer Sad Loser

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    They already broke it with Dungeon Siege 3.
     
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  18. MicoSelva Prestigious Gentleman Don't call Abigail Patron

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  19. Roguey Codex Staff Sawyerite

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  20. Minttunator Arcane Patron

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    Nice presentation! I'm pretty happy with more or less everything he talked about - even the wilderness areas, which I wasn't a huge fan of in, say, BG1. They could actually be cool if the Obsidian bros can make them more diverse and interesting (higher content density) than they were in the IE games.
     
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