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Josh Sawyer's Pillars of Eternity Tabletop RPG

Lacrymas

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Pathfinder: Wrath
Josh really hates to think of the ranger as a separate class with a distinctive identity. Lacrymas, I think you two would get along.
I think we'd get along swimmingly even without that brilliant observation of his.
 

Lacrymas

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Pathfinder: Wrath
PoE already played like a classless system either way. I don't have a preference, as long as the classless system doesn't look/play too much like a class-based one and vice-versa.
 

FreeKaner

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Josh really hates to think of the ranger as a separate class with a distinctive identity. Lacrymas, I think you two would get along.

Ranger archetype is a misfit in D&D and its derivatives, because it is essentially based on the most loose archetype of LOTR and has no actual definition. I actually think the same for rogue as well.

I feel like class systems are at best when they are much more modular and "open buffet" in character creation then locked after creation.
 

Butter

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The problem is really the fighter. It's too broad and causes you to ask "What makes barbarian or ranger or rogue different enough to justify being their own classes?". It didn't matter in games with only a few classes, but newer games that try to offer a wide variety still include the fighter in all its hyper-generic glory.
 

Lacrymas

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Pathfinder: Wrath
I feel like class systems are at best when they are much more modular and "open buffet" in character creation then locked after creation.
There's a pronounced limit to this, however. The extreme is Pathfinder 1E, something so bloated and obtuse it makes the classes look extremely pointless. What I like about а class-based system is the potential for asymmetrical balance and different party roles. Not every class should be able to do everything.
 
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NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
The tabletop RPG is classless so it's not just Rangers.
Yeah, but every time Josh has to say something about the ruleset (and specifically about the reasoning behind the classless system), he always brings up the ranger. During a stream he went on a thirty minutes long rant about how much he hated having a "ranger" class in both PoE games, and how happier he was knowing that there was going to be no ranger in his tabletop ruleset. He then proceeded to explain how you could achieve a ranger-like character in a classless system, like it was some sort of incredible breakthrough in the field of RPG design. I love the guy, but his levels of autism and unawareness are worthy of a premium Codex account.

Another thing: in order to be a "tabletop RPG", the game needs to have players. Nobody in the history of mankind will ever play the Pillars of Eternity tabletop adaptation, so it's not a tabletop RPG: it's a time-wasting hobby.

Josh really hates to think of the ranger as a separate class with a distinctive identity. Lacrymas, I think you two would get along.
I think we'd get along swimmingly even without that brilliant observation of his.
Can't wait for his guest role in your first mainstream porn film.
 

FreeKaner

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I feel like class systems are at best when they are much more modular and "open buffet" in character creation then locked after creation.
There's a pronounced limit to this, however. The extreme is Pathfinder 1E, something so bloated and obtuse it makes the classes look extremely pointless. What I like about classless system is the potential for asymmetrical balance and different party roles. Not every class should be able to do everything.

Definitely agree that asymmetric balance is key here, something that Sawyer hates.

I meant modular in the sense of subclasses, kits, choices for skillsets. Especially if skillsets are influenced by subclasses. There might be a few shared subclasses here and there to pad it out but overall it is developing for within-classes rather than just classes. Kingmaker is definitely opposite of this.

As an example, a fighter can be locked into a "rogue" archetype by choosing of particular subclass, kit, skillset etc. rather than a different rogue class existing.
 

Generic-Giant-Spider

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Can't wait to never play it.

Take THAT, Sawyer-boy. Hahahahahahaha!

blasts off into the night
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
EpV_p8jUYAEy5JB
 

Lacrymas

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Pathfinder: Wrath
As ever, the tabletop version looks better than what we got.
 

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