Humanity has risen!
Arcane
Wow, that's bad. Not a deal breaker though.
mmm. I'll take the kid. anyday.
wait a minute. why is this a sticky thread?
Looks like someone got too excited for 10 yo animu girls.wait a minute. why is this a sticky thread?
Looks like someone got too excited for 10 yo animu girls.wait a minute. why is this a sticky thread?
hey how about a turn based magical girl tactical grid fightan version of super robot wars except you know with mahou shoujo from every single series and fanfiction ever
lead them in tactical battles against evil to to save all of reality as the world's first mahou shonen commander and maybe date them as well I dunno what you kids want these days
The game is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player's destiny in the game is not predetermined, character interaction plays a major role. The player's interaction with the game dramatically influences the storyline and the ending, as the player nurtures relationships between certain characters, their performance in battle will also improve and the strength of their attacks soars. This means that the game's social elements are closely tied to the battle system.
In the first two Sakura Wars games, the battle mode gameplay is similar to that of tactical role-playing games. The player gives commands to all attack squad members piloting a spirit armor in a square-based grid. Commands are arranged in groups, and only two commands from different groups can be issued for each turn. Beginning with Sakura Wars 3, this had since evolved into a gridless action-point based combat scheme known as Active and Real-time Machine System (ARMS). In ARMS, a unit can move as far and attack as many as its action points would allow it, although some orders are still limited to once per turn.[21] This type of combat system would later be the basis for Valkyria Chronicles, developed by much of the same team.[22]
According to Famitsu's 1996 top ten wanted list, Sakura Taisen scored second place just below Final Fantasy VII.[38] The game went on to win the Game of the Year prizes at the CESA Awards and Semi-Grand Prix Awards in 1997.
I'm baffled you forgot it. It was the day when you and other cRPG enthusiasts like Twinfalls showed up to drool over the latest entry to the Elder Turds saga on day 1. Awesome! Mature lore and stuffies! All is forgiven Todd!What happened on 11/11/11?
Does this mean next time I can write a full length review for an inevitable Devil Survivor 3?
Come on, we all know Devil Survivor is a better WRPG than most games calling themselves WRPGs.
Anyway interesting game, Crooked Bee and you've explained it quite comprehensively...I might check it out if it ends up on Steam at a cheaper price.
Does this mean next time I can write a full length review for an inevitable Devil Survivor 3?
Come on, we all know Devil Survivor is a better WRPG than most games calling themselves WRPGs.
Anyway interesting game, Crooked Bee and you've explained it quite comprehensively...I might check it out if it ends up on Steam at a cheaper price.
I think you're talking about Sakura Taisen.
I never liked the male protag on that one.
All I recall us saying was that the game was fun, exploration was excellent and for all its flaws it was still a far better product than Oblivion - and as such, incline, by Bethesda standards. Nobody ever touted this game as a flawless RPG or the next PS:T. It's a hiking simulator, and a good one at that, like Morrowind, with some cool lore for the lorehounds, some eyecandy for those who like spelunking and somewhere in there there's also a crappy RPG.I'm baffled you forgot it. It was the day when you and other cRPG enthusiasts like Twinfalls showed up to drool over the latest entry to the Elder Turds saga on day 1. Awesome! Mature lore and stuffies! All is forgiven Todd!What happened on 11/11/11?
Think a bit more about this and try to figure out why it's not ridiculous to have big weapons in Warhammer universe, then make an image ridiculing your limited intellectual capability if you can't.Anyway, all that JRPG hate is just cultural shock. Same way you have angry potatomen spitting at JRPGs huge and ridiculous weapons,just to go play with their Warhammer
I am very butthurt about the games I am not going to play regardless of any merit they may have, so I'll invent contrived reason why game XYZ is better and how it has "reasons" for bullshit art direction, thus proving myintellectual superioritydouchebaggery and endless capacity to miss the fucking point.
Bro, they are equally ridiculous and serve the same "AWESHUM-looking things" purpose in both places, no matter what your lore or superior intellectual capacities say...just stop taking yourself so serious and being butthurt about everything...Think a bit more about this and try to figure out why it's not ridiculous to have big weapons in Warhammer universe, then make an image ridiculing your limited intellectual capability if you can't.Anyway, all that JRPG hate is just cultural shock. Same way you have angry potatomen spitting at JRPGs huge and ridiculous weapons,just to go play with their Warhammer
No, they are good because are masterpieces, and their flaws are condoned only because the possibility to get anything on par or better is almost nil.And worse than PS:T, the Troika Trinity, Arcanum, TOEE and Bloodlines are "flawed yet good" as a game can get.
Again, pure culture clash, is like Bruce Lee vs Ivan Drago; the asian image of "the perfect warrior" is skilled fighter with a finely crafted weapon, while europeans would probably say a massive and unbeatable viking-like warrior. Thus you have agile and skilled anime characters with ridiculously powerful weapons, against big and tough warhammer fighters, made to endure everything.I think his point is that whereas space marines are pretty much monstrous looking, being brutish giant soldiers made by science. For them, carrying giant chain weapns make perfect sense. Whereas JRPG protagonists are small and androgynous looking, I believe, in the hope of creating an interesting contrast. However, many people (myself included) find this contrast silly and unpalatable, as well as the theme in they address in the story itself.