Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Just for laughs: The most stupid KOTOR review

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Tags: BioWare; Star Wars: Knights of the Old Republic

Another idiot has decided that he's up to the challenge of writing something stupid. In other words, <a href=http://www.the-laser.com>The Laser</a> posted a rather idiotic, full of errors, <a href=http://www.the-laser.com/knightsofrepublic_pc.htm>review</a> of <a href=http://www.bioware.com/games/knights_old_republic>KOTOR</a> made by <a href=http://www.bioware.com>"Role-Play Game design guru Bio-Ware"</a>. Let's play "Spot the error"
<br>
<br>
<blockquote><b>Read this paragraph carefully</b> Set 1000 years before the events found in the Star Wars films, KOTOR takes place soon after the infamous Mandalorian Wars. Although victorious, the Republic Army has weakened significantly due to the years of strife and battle with the bloodthirsty Mandalore Empire. Two rogue Jedi Knights seduced by the power of the dark side of the force have resurrected the remnants of the ancient Sith Empire, seizing control of half of the remaining Republic Forces.
<br>
<br>
You can choose from several character 'classes', including Scoundrel, Soldier, Thief, etc. The interesting aspect of Bio-Ware's RPG engine is that players do not have to stick with their initial class. As experience is gained, players can use the extra points in any fashion they see fit: that includes building up upon the original skill traits for their chosen character class, or adding points to any other set of skills or abilities. Players have direct access to what skills or abilities they can obtain with XP, or they can bypass the whole system itself, opting for the auto-update of character skills. This system allows the game itself to delegate experience into the proper channels for a chosen profession, strengthening the pool skill base of the players chosen class. This goes for the standard RPG classes found in the game, as well as the Jedi-Knight profession that can be obtained later on in the game.</blockquote>On word: What?
<br>
<br>
<br>

<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
 

Anonymous

Guest
Two rogue Jedi Knights seduced by the power of the dark side of the force have resurrected the remnants of the ancient Sith Empire, seizing control of half of the remaining Republic Forces.

Also, I wonder how untrained rogue dark Jedi could pull off such a stunt..

If I recall correctly, you gotta be trained by the appriate person to become a full Sith, like how to become a Jedi Knight, you gotta become a Padawan to one.

Edit: On a similar note, I find it strange a Jedi Knight would go to the Dark, after all that training to will away such things..
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Jesus (f-word) christ! I guess there's some reviewers who won't bother to check the facts. Spot the errors, eh? Okay, I'm up for it. Let's see...

It's 4000 years before the events of Episode one! Not the Mandalorian (f-word) wars. That was, like, ten years ago (well, speaking SW-time here...). First error noted.

The Sith ain't ancient and they (Revan and Malak) didn't resurrect it. They JOINED. Second and third error noted.

"Role-Play Game design guru Bio-Ware"... Please kill the bastard! Both grammatical and idiotic errors noted (fourth and fifth).

Scoundrel, Soldier, Thief etc... Uhh... No. The scoundrel is actually the thief, except he/she ain't got the skills. Another error. Did the reviewer actually play this game? Sixth error noted.

"While the RPG and combat systems within KOTOR are intensive..." No (f-word) way! Seventh idiotic error noted.

"For example, instead working out a non-violent solution with a group of Trandoshan thugs..." Alright, so he's making up examples? Eight error noted.

"Superb combat system, challenging quests and intuitive character creation/skill system..." Oh, my, God, please, rain, fire, and, hell, on, this, idiot. Please? Ninth, tenth and eleventh errors noted.

So in conclusion: the reviewer is a moron worthy of getting hanged with a X-Box controller wire. Thank you and good night.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Reviews of ancient games. Tsk, tsk. That's the biggest error yet.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Not you, the actual reviewer. Don't be defensive. If I wnated to "attack" you, i'd make it clear. :lol:
 

S4ur0n27

Liturgist
Joined
Apr 21, 2004
Messages
382
Location
Outremont
faget said:
You can choose from several character 'classes', including Scoundrel, Soldier, Thief, etc.

Isn't there like 3 classes in that game? He should have proceeded with naming some of them, not all of them.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
You start out by choosing one of the first normal classes: Scoundrel, Soldier and Scout to begin with. After that you may choose one of three jedi classes: Sentinel, Consular and Guardian. Six in all.
 

dipdipdip

Liturgist
Joined
Jul 19, 2003
Messages
629
Yes. He pulled the "thief" class out of his ass. Be happy he stopped when he did. Were he to keep going, letters and numbers, he would've probably made more shit up like "gymnast" and "street poet." I like how he mentions that a neat feature in the game is not having to stick with the initial classes as if you had some kind of choice (you don't).
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
Locue said:
You start out by choosing one of the first normal classes: Scoundrel, Soldier and Scout to begin with. After that you may choose one of three jedi classes: Sentinel, Consular and Guardian. Six in all.

Actually, I think you meant to write: "After that you're forced to choose one of three jedi classes...."

Edit: That isn't just nitpicking; it means there's even less flexibility in the game than is immediately apparent. You must choose between only three classes at any given time in the game.
 

Transcendent One

Liturgist
Joined
Nov 21, 2003
Messages
781
Location
Fortress of Regrets
I thought people joked when saying that some reviewers don't play the games they review. But now I see they don't :shock: That guy needs help!

And I don't find it funny. Itr just shows how degraded society is.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Arrogant fool. Did you think I was *actually* replying to you? :wink:
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
suibhne said:
Locue said:
You start out by choosing one of the first normal classes: Scoundrel, Soldier and Scout to begin with. After that you may choose one of three jedi classes: Sentinel, Consular and Guardian. Six in all.

Actually, I think you meant to write: "After that you're forced to choose one of three jedi classes...."

Edit: That isn't just nitpicking; it means there's even less flexibility in the game than is immediately apparent. You must choose between only three classes at any given time in the game.
No, I really do mean that "may choose one of three jedi classes". You're forced to do it, but why would you want to run through the game as, let's say a scoundrel? Then again; why did they include that class? It's lame and serves no value. Kind of like Interplay these days.
 

dipdipdip

Liturgist
Joined
Jul 19, 2003
Messages
629
My first character was a Scoundrel. I was happy to see a character who would supposedly progress through the game through means other than combat. It's true, he certainly has no talent where combat is concerned, but the game's very much a hack 'n slash, and stealth was never a viable option, it was never useful, so I found myself turning him into a sword-wielding soldier anyhow, which is a bad idea considering the low health.

People still use the class, adapting the way I did, because they do make for good Guardians due to the dmg bonus they receive from hitting an enemy from behind, and they do make good Consulars because they're such big ninnies, but other than that, the class itself seems pretty FUBAR to me, which I just don't get considering how there's only three initial choices. You'd think there'd be some balance.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Bioware was probably playing Diablo when making up the classes.

Assassin: "Let's call it Scoundrel but let's make it more sci-fi and take away the good parts and add that useless backstabbing-ability."
Warrior: "Oooh... I got it! Soldier! And then, when the character reaches jedi-training we have... the Protector! No! The Guardian! Yes!"
The Allrounder: "Let's call it a Scout and study the Han Solo-dress code."
Magician: "Ain't all jedis fit for fireballs? Consular? Yes, Consular. Wisdom and all that."
The One Left Out: "The Sentinel. Hey, Bastila could be one of those. The misfits. The rebellious! The Sentinels! Great!"
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom