Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Karma and using action points in Fallout 3

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,350
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Two dialogue choices are probably seen as "multiple" by Bethesda.
 

Mareus

Magister
Joined
Apr 5, 2008
Messages
1,404
Location
Atlantis
Well, it's always nice to see someone think differently. It's been rather boring reading the same crap over and over again and not being able to start a discussion because everyone agrees with each other. Thank you Naked Ninja for making FO3 topic more fun than it usually is.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
The only quest (Megaton) they used to convince the fans doesn't have a resolution using dialog skills and is a bipolar quest like many of the most simple Fallout quests. The fact that they are sticking with this quest as an example of a cool quest with c&c is very disappointing.

What i'm afraid is that Fallout 3 will not be much different than Oblivion with guns, with 2-3 dialog options instead of 1 we usually get in Oblivon and that these options will be used to get bonus or to pickup a lady in a bar and other funny (Bethesda TM) jokes and not to actually resolve quests using dialog.
 

Licaon_Kter

Augur
Joined
Mar 8, 2006
Messages
346
Location
Between the keyboard and the chair.
Todd Howard on 'Making Of Oblivion' said:
Oblivion is a sword-and-sorcery-epic-role-playing-game, you know, the thing you see in Lord of the Rings or stuff like that and at it's heart, you know it is... this run through dungeons and kill things game... and all these features and it's all kind of ... there're so many things you'll get attach to... but at it's heart it's run through dungeons and kill creatures and take good stuff and buy bigger weapons and kill bigger creatures, and thats kind of layered in on top of this, wow look at these flowers, can i pick that? you know, it's almost two things sitting on top of each other, here's that game and then here's the virtual world

Todd Howard on 'Making Of Fallout 3' said:
Fallout3 is a gun-and-postapoc-epic-role-playing-game, you know, the thing you see in Mad Max or stuff like that and at it's heart, you know it is... this run through post-nukular ruins and kill mutant things game... and all these features and it's all kind of ... there're so many things you'll get attach to... but at it's heart it's run through post-nukular ruins and kill mutant creatures and take good stuff and buy bigger weapons and kill bigger mutant creatures, and thats kind of layered in on top of this, wow look at these dead flowers, can i pick that? you know, it's almost two things sitting on top of each other, here's that game and then here's the virtual world

i've made up the FO3 part from what he actually said about Oblivion in the 'Making Of' movie... but...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom