Naked Ninja
Arbiter
The whole Radiant AI thing (people stare at walls)
They sit around and stare a lot less than Morrowind and much less than the original Fallout. Oh, sorry, that was a low blow.
the setting the dog on fire episode (which was mostly scripted and not Radiant at all)
Can you tell me exactly which parts of that were scripted? Cause that type of over-reaction is exactly what I expect from AI. Personally, I'm glad they removed that, it was ridiculous.
the better writing that was promised in Oblivion (it was promised to be better than Morrowind)
You need to learn the difference between lying and "attempting but failing". They got closer to dialogue trees with Oblivion, which many people felt was a step up from the HTML like topics system of MW. So maybe they thought it was better. Blimey, what a radical notion!
You even admitted yourself in this thread that "the door thing sounds negative".
...but that the dialogue thing sounds positive. Don't quote only half of my statement to make it seem like I agree with you but am arguing for nothing, please.
Speaking of someone who's trying too hard... That's called an example.
No, it isn't. Dialogue really does mean more to me than a gimmicky gun. Or th fact that a gun shoots a "mini-nuclear explosion". Surprisingly, if I am willing to accept that there is a gun capable of shooting "mini" nuclear explosion I can also accept that said explosions might have little or no radiation. Science fiction, yes? Maybe it's cold fusion or some such shit. This game also has ray guns does it not?
Music has been criticised by several reviews
Oh noes!
the open-ness of the world has been questioned
Well, that will certainly be how I'll be judging F3 :
- Good dialogue : Check
- Good C&C : Check
- Open World : FAIL
THIS GAEM SUXS I WANT MONEY BACK!
I don't care if the world isn't considered open by people expecting TES like free-roaming.
the entire setting has been mentioned as being a poor imitation of the original Fallouts
Which is certainly not what you want from a beloved game's sequel, sure. I understand your frustration. But if the dialogue actually turns out to have some good roleplay, I'm going to give them credit for it, is that ok with the Fallout Fan Club? You're all trying too hard to find the negatives while acting like it takes a genius to implement dialogue trees with skill checks attached. No. They didn't do it for Oblivion, doesn't mean they can't do it.
You liked Morrowind's dialogue?
It was ok. It wasn't so much dialogue back-and-forth as information probing but it wasn't bad. Combined with the interesting setting I enjoyed it.
Love your style, NN.
I know you do matey.
i c wut u did thar
Do you?
Really nice video. I LOVED Bloodlines, what a great game.
How about this trailer :
http://youtube.com/watch?v=-EI6pVtuYqw
Almost no dialogue, main focus is "Holy crap we're using the Source Engine!!!" and low angle shots of characters walking to show off the pretty graphics.
Hmmm. It's almost like...like its a trailer only showing one aspect of a multi-aspect game. But...that idea...its too radical! No, the only possibility is that by the time of the first video they had ONLY implemented low camera angle shots of characters walking and a single dialogue and THEN LATER they added all the rest of the skill checks and stuff in by the time they made the next video! Yes, that is the only possibility! Because otherwise, what with them knowing that they were making an RPG, their trailers would all have been about showing skill checks and dialogue, amirite?
Get a grip. I'll be damn surprised if this is all or even most of what Bethesda will demo in the month or two leading up to the release.