Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Sorry, didn't have time to continue this discussion yesterday.
Btw:
Is different a new slang for idiotic? Ken is a poor, hardly competent designer. Take MW's broken trade system. Instead of designing it properly, he comes up with an idiotic system that doesn't really work. Instead of fixing it properly, he comes up with that crab trader loaded with money. Yep, that was Ken's idea, and it's a fine illustration of his design skills. Btw, do you know that he was the lead designer of Battlespire?Keldryn said:Different approaches to design.
My point exactly. I blamed him for accepting that "what kids want" crap. Some people argued that he didn't have any powers and that lead designers are only one step higher than janitors. This quote proves them wrong.And wasn't Rolston being slammed elsewhere in this thread for not using his role as Lead Designer to use his authority to make design decisions when they need to be made?
Let's go over it again. On one hand, Ken is known for having very specific and, well, dull rules that result in dull gameplay. What Douglas listed are only few examples. Ken also believes that rogues should be more of a combat (vs stealth) oriented class, etc. Anyway, on the other hand, Ken complains about dull and formulaic games. Does anyone else see a hypocrisy there?I think it is dramatically over-generalizing to equate his "dull mechanics and rules" for whether NPCs are telling the truth and whether or not they can betray the player to his opinion that modern games have become dull and formulaic.
You don't need to bad-mouth a company to show (betray) some emotions if the subject brings up some memories.Or maybe he's just behaving like a professional and not bad-mouthing the company and people that he worked with for years. I could be wrong, of course.
Let's not forget MW's commercial success here.I'm well aware of this. That doesn't mean that the people who hired Ken and who picked up the bill don't have their own ideas of what a game needs to compete in today's marketplace.
Even Ken disagrees with you.And I don't think there is anything wrong with wanting the game to have full voiceovers.
What are you talking about? Have you run out of arguments and started making shit up? Do I need to remind you what TES dialogue system looks like?When you have a game world represented in meticulous graphical detail, with a fairly interactive environment, it is somewhat jarring to have text bubbles floating around above characters' heads.
I think that many of his design ideas and quests, as shown in MW/OB are beyond stupid. Apparently, expressing an honest (but blunt) opinion is neither mature nor professional in your book of fucked up concepts, but that doesn't come as a surprise.That's entirely different than making personal attacks on the character of one of those people because you happen to disagree with his perspectives on design. That's neither mature or professional.
Most people come across as quite professional and polite in interviews, which is why we prefer to judge people by what they do vs what they say.He comes across as quite professional and polite in his interviews, and he came across much the same way the one time that I met him (I had a press pass at E3 2001 and got in on a private demo of Morrowind).
Btw:
What a load of crap. If you want me to pick it apart, line by line, I gladly will.Oblivion is still very much aimed at the "hardcore" gamer, regardless of what a vocal minority of RPG traditionalists have to say about the game. It has a massive world with a lot of information to keep track of, and can literally take hundreds of hours to complete. That isn't "casual" and it isn't "mainstream." It's not "dumbed down for ADD kiddies." It certainly is polished and shiny to make it compete in the marketplace with other modern games with high production values, but that is an entirely different issue altogether. It's still squarely aimed at the 18-34 year-old male (with a lot fo disposable income) demographic, just like the vast majority of computer and console games released today are.