Vault Dweller said:
Well, happy birthday then.
Thanks. Funny, after you hit 30, you stop looking forward to birthdays...
There were things that were done right? Examples please. No, I'm not kidding. Anything that was even remotely decent in the ES series was from Arena/Daggerfall. The new team, led by Ken and Barbie (Todd), did a great job fucking things up and dumbing things down.
Well, the main thing about Morrowind that I thought was better than Arena/Daggerfall was the reduced scope of the world. I prefer the hand-crafted world of Morrowind to the mostly-generated world in Arena/Daggerfall. Despite that, I still find it somewhat lacking in personality, but less so than the previous titles. But it does feel a bit less empty and soulless.
I like the addition of a 3rd person mode, because I do prefer to see my character on-screen, particularly for melee combat and for climbing/jumping. Unfortunately, it was poorly done, as it's useless for melee combat, and the animation looks absolutely terrible. But it is better than being locked into 1st-person mode all of the time.
Didn't you like Oblivion?
I haven't played it yet. I'll wait until I get an Xbox 360, as my PC won't be able to run it at a decent speed (and I need to limit my mouse-and-keyboard use outside of work anyway).
Sure. Yet that's what influenced design decisions a lot.
I still don't think that the scope and scale of the game is something that is really geared towards "the kids" but I'm going to have to play the game before I can pass judgement on any individual design features.
I disagree. It's a stereotypical, dull as fuck character in most RPGs featuring fighters/thieves/mages.
Is it anymore dull and stereotypical than the fighter or the mage?
He made a good, logical point, and dismissing it is kinda silly.
I'm not dismissing it. I just don't agree with everything that he has to say.
Disagreeing implies that there is a position to disagree. You didn't provide one. You came up with a ridiculous concept to support your arguments. You know that the last 3 games didn't have full voiceover, and that when people argue against it, they don't have the text bubbles in mind. So, why bring it up?
I said that I was referring to voice-overs vs all-text dialogue in general, and I said that I wasn't specifically just referring to the Elder Scrolls games. The discussion on full voice-overs had already expanded to include non-Elder Scrolls games, and I was just building on that.
Sorry to disappoint you then.
And here I thought we were just getting special treatment here. Must be a bit hit with the ladies.
I agree. I also don't understand why people are still printing books. I mean, now that we have visually realistic and detailed movies, reading a book with, like, words and stuff, feels like an unnatural break in the style and flow of information.
That isn't what I was saying, and you know it. Film and literature are two entirely different mediums, and each has their own strengths and weaknesses. I didn't say that electronic games can't reflect the literary side of things. What I said was that as the presentation style continues to evoke that of film, full voice-overs fit that style better than do text dialogues.
On the flip side, games with simpler and more abstract presentations don't lend themselves to voice-overs as readily, and I think that text-based dialogues suit that presentation style. When I'm viewing the world from a 3/4 top-down isometric point of view such that characters are an inch or two high on the screen, it kind of pulls me out of the experience to listen to several paragraphs of spoken dialogue while the character sprite stands motionless on the screen, or while I'm looking at a static portrait of the character. I wouldn't want to play Ultima VII or PS: Torment with full voice-overs; it just wouldn't fit the flow of the game. But when the game world is represented with very detailed, realistic-looking graphics, when all of the action unfolds in real-time, when I control but a single character in the game world, and when my point of view is right up close to the action, I think that fully-animated characters with full voice-overs feel more natural. I'm not saying that full voice-overs are better in every situation.
I hope you do realize that "text-based dialogues" are the ONLY way to present a meaningful conversation with choices in games.
Nope.
And I suppose that when you implied that I'm immature and unprofessional, you made me a compliment?
No, I didn't, and I apologize for that. I shouldn't respond to personal insults with insults of my own. I guess I was just trying to fit in here. :shock:
Once again, Battlespire, Morrowind, Oblivion.
vs Daggerfall.
Well, to each his own. After wasting a good 20-30 hours of my life playing Daggerfall, I may have a little spite reserved for the game designers.