Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Kenshi - open-ended sandbox RPG set in a desert world

Joined
Mar 3, 2010
Messages
9,276
Location
Italy
Rare loot will also respawn, I don't know if the already looted places gets new loot (they still remain marked red on the map)

they do. there's an abandoned outpost building whose second floor is filled with easy to avoid, especially at night, cannibals and whose third floor is filled with boxes with specialist-masterwork armor but, most important part of all, cages. you run, you get into one of those cages and cannibals lose interest and go back downstairs. then you're free to heal back, ransack all the boxes and import at your will or until your inventory is full. but now you have to get out...
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,562
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
So this just happened...
screenshot-12.jpg

After an epic and risky quest for an ancient book I've noticed some neutral combat damage. Flying Bull was "raided" by multiple trading caravans.
So I just looted everything and sold it to the caravane traders. Plus 30 000 for the bounty. Easiest money ever. Shame his unique weapon kind of sucks. But there's better stuff in his stash.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,587
I had the same thing happen. I showed up to take the bounty and a hive caravan was already kicking their asses. Had to reload.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,117
With regards to reactivity, I've only noticed two major changes to the game world so far.

The swamp is much safer after I took down the two major bandit groups. They still pop up occasionally but not nearly as often.

The area of the map south of Black Scratch has become more dangerous since I took down the Reavers. Skeleton Raiders, Crab Raiders and Southern Hive are more prevalent now and they are all much tougher than Reavers.

I've tried raiding the Skeleton Raider base twice. The first time I was fucked from the start because a big party of Crab Raiders showed up and attacked me from behind right as the Skeleton Raiders started pouring out of their bunkhouses. Rather than retreat, I let the game just take over and it became an irreversible party wipe with my dudes all knocked out next to the bunk houses (one genius was in a bunk house). The second time, I cleared the bunk houses but went down inside the base itself. Between the guys in the main building, bunkhouse raiders recovering and patrols showing up, I lost the war of attrition. Not sure if the raiders would have eventually carried my team out, didn't wait to find out. I would bet that I can kill the boss if I just go for the main building first but I'm going to wait a while before trying again. Had to abort my one attempt at the main Crab village because my guys go too beat up along the way. Also in that vicinity is the Tower of Spiders, which kicks my ass. I'm going to stay in this region for a while and when I can beat these enemies, I will go after the Spider King.
Regarding the crab raiders, you can
ally with them by giving the right answers in dialogue with the Crab Queen in Crab Town (not to be confused with Crab Villages). The only negative effects are to harm your relations with their enemies in the southeast, but those aren't factions you would want to be allied with anyway.
 

huskarls

Scholar
Joined
Aug 7, 2016
Messages
154
put down maybe 60 hours then realized I was acting like a korean with all this grinding. Only used my head once over this work week when I realized you had to engage beakers one on one
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,587
Met the Skin Bandits last night. They managed to knock a couple of my guys out and kept trying to carry them off. Saved the game then let them get away with one just to see what happens next.

z60gyFt.jpg

What a bunch of assholes.
 

Deleted Member 16721

Guest
M&B is a similar but still very different game.. you can't really compare them imo, they offer a different kind of experience.

Kenshi was a great game but I can only imagine how great it could be with world-changing quest lines like the Skyrim CW quest line (but with an actually deep and not meaningless version of it).
Also with a more complex character development for replayability on that front, more skill checks for every skill, dialogue skill checks, more world content, better world interactivity (was carrying high lord Phoenix around and Tengu didn't bat an eye), better dungeons etc... Don't want that much, 10 more years in development with a few million dollars would do the trick.

In a few words, I just want its sandbox elements implemented in a full-fledged dreamy rpg.
Thinking of it, it would be like how Fallout could have turned out. Something got in my eye again pfff.

Skill checks and dialogue checks would not work well in my opinion for a game where you control 30-50 characters (or more with mods.) The game doesn't really need that, and I'm the biggest fan of skill/dialogue checks in CRPGs. The game is fine as is but could always use more reactivity, but for what Chris and company accomplished it's very impressive. A million dollars and we'd see easily the greatest game ever made by this guy, he's extremely talented.

Add some mods and the world changes more. The Holy Nation Outlaws and Highlanders rebuilt The Hub in my game and now have a base there. Lots of cool stuff like that can happen in the game.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,454
Location
where east is west
Bros, Vendors are disappearing in my game. Hub merchant, rebel merchant near the Hub and now... the police station dude from the nearest Shrek city. I can't return 10 000 bounty :/

She'll have to wait a bit in the cage.

screenshot-9.jpg

They might be getting KOed in fights and then abducted by slavers.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,117
Met the Skin Bandits last night. They managed to knock a couple of my guys out and kept trying to carry them off. Saved the game then let them get away with one just to see what happens next.
After encountering the Skin Bandits, I attacked their headquarters, knocked out their leader...
...and placed him in his own peeler machine:

BOaP8UE.jpg


Then retrieved him from the peeler machine, bandaged him, and turned him over to the United Cities:

9v6mUM0.jpg
 

user

Savant
Joined
Jan 22, 2019
Messages
866
M&B is a similar but still very different game.. you can't really compare them imo, they offer a different kind of experience.

Kenshi was a great game but I can only imagine how great it could be with world-changing quest lines like the Skyrim CW quest line (but with an actually deep and not meaningless version of it).
Also with a more complex character development for replayability on that front, more skill checks for every skill, dialogue skill checks, more world content, better world interactivity (was carrying high lord Phoenix around and Tengu didn't bat an eye), better dungeons etc... Don't want that much, 10 more years in development with a few million dollars would do the trick.

In a few words, I just want its sandbox elements implemented in a full-fledged dreamy rpg.
Thinking of it, it would be like how Fallout could have turned out. Something got in my eye again pfff.

Skill checks and dialogue checks would not work well in my opinion for a game where you control 30-50 characters (or more with mods.) The game doesn't really need that, and I'm the biggest fan of skill/dialogue checks in CRPGs. The game is fine as is but could always use more reactivity, but for what Chris and company accomplished it's very impressive. A million dollars and we'd see easily the greatest game ever made by this guy, he's extremely talented.

Add some mods and the world changes more. The Holy Nation Outlaws and Highlanders rebuilt The Hub in my game and now have a base there. Lots of cool stuff like that can happen in the game.

Yea, got carried away a little there. Here's hoping it sells well so that we get another one...
 
Joined
Mar 3, 2010
Messages
9,276
Location
Italy
i'm just too soft hearted for this world.

i use this mod which expands researches and attaches to them some more item requirements, some are very silly or absurdly hard to obtain, most make sense. to develop hive robotic legs i need a pair of real hive legs, pretty hard to get in a solo game and in the middle of the desert. i got the first one ages ago, courtesy of a samurai who totally didn't like that bum, but the other one just didn't want to appear, i've had the research available for months with no luck. then, just when i was leaving town for a new adventure, i met a lost drone who minutes before had a not so pleasant meeting with gate guards. poor lad. i drew my heaviest sword and cut clean exactly the leg i needed. the deed was done, but... but... i picked him up, put him in a bed and healed all his wounds. as soon as he regained conscousness he tried to crawl away and began banging on the door. no dude, that's not how it works. for his own good i introduced him to my elbow and kindly tied him to a pole, because i wasn't finished yet.
i dressed up and ran deep into skeleton territory to find the shiniest masterwork leg i could find and stole it just for him, then came back, implanted it, gave him enough food to last a very long lifetime, gave him a full suite of specialist armor i had around, a brand new blue sword and tried to knock some sense into him to convince him to stay longer, but he didn't want, so i just freed him. and he went. it's been heartwarmingly sad watching him walk away through the dunes but i had to let him go.
now please don't be eaten alive by the first skimmer you meet.
 
Joined
Mar 3, 2010
Messages
9,276
Location
Italy
there's a mod who corrects that behaviour. unfortunately i missed it and can't find it again.

edit: darkpatriot it should be this one, even if i remembered a different pic.
 
Last edited:

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,587
I watched a video of a guy defeating Cat-Lon. When it was 2 on 1, he couldn’t hit CL. Then a pack of thralls came in and he took CL down with an AOE attack that targeted one of the thralls.

Not the player’s fault but not cool either.
 

user

Savant
Joined
Jan 22, 2019
Messages
866
Not to brag, but my solo sabre ninja commits genocide in his sleep. 75+def, 90 plus tough, 60ish att, ~100 dex.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
my solo has melee defense in the 50s now but still gets gangbanged by fogmen :V what do i do wrong?
What's your strength and dexterity at? In order to use a weapon to it's full extent, you need 150% of the weapon weight in STR, I believe. DEX in general governs your attack and block animation speed. Otherwise your attacks and blocks will be considerably slower, even if you have good stats in melee ATK and DEF. Also, group fighting is a bit buggy, normally your guy would interrupt his attacks to block when someone else attacks during that time, but sometimes, especially when an enemy has some distance and uses the lunging attack the AI will fail to register that as an incoming attack. The dodge stat is important because it allows you to not get stun-locked even when using weapons, since it applies to your chance of avoiding attacks when you're in that stagger animation.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
DEX growth is proportional to the relative amount of cutting damage your weapon does, the same goes for STR with blunt damage. The easiest way to train DEX would be to use the worst katana you can find. Does only cutting damage, so you get 100% out of it. The amount of damage a weapon does has no impact on stat growth, you just want a weapon with only cutting or blunt damage, respectively. Which means you need a lot of attacks for a single enemy which is good. To train STR the best way is to carry someone around, have a trader's backpack full of iron ore in the inventory (not equipped) and punch people in the face since martial arts do 100% blunt damage.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom