someone else
Arcane
Game allow you to exploit natural resources and make lots of $$$ off them by building an industry?
Sure. To make it faster/more efficient find resource nodes with high quality (max 200) and build mining machines almost on top of them to get the benefits. High labor skill will make it even faster. For example, the black desert is a toxic deathtrap with both iron and copper set at 200.Game allow you to exploit natural resources and make lots of $$$ off them by building an industry?
Anyway I'm 50 hours in
Anyone can suggest other locations with the highest resource yield? I know areas around crab raiders have 200 iron, and the swamp has 209 water, what about stone? Is there a 200 stone area? Hope it is not in Rebirth...
Anyway I'm 50 hours in
wtf, how are you only 50 hours in and buliding in vain and blah blah blah? at 50 hours I think I had 4 characters running around in rag skirts avoiding every enemy except goats and starving bandits. how'd you know to do all that stuff in your playthrough bro.
Just for fun, played enough so I'm starting to run out of ideas on what to do. Wanna map most high yield places in my final hours, so I can start a new game in one of these location at some point in the future. So yeah, not trade but an early game supply base/manufactory.Why bother?
Guess I got lucky but I really didn't want to build a base in desert cuz of lack of fertility and fuck the swamp so vain was my only option
Or research up to hydroponics before starting a base, so that you can grow large quantities of wheatstraw, greenfruit, hemp, and riceweed using little space. Batteries will support you during periods when the wind is weaker, and this happens only rarely and briefly in Shem where I built my base.The secret is to settle on the border of 2 biomes. Not only you get to grow the shit from both (swamp for rice or green for veggies), but you can plant your wind generators in two independent weather zones, pretty much guaranteeing you'll never run out of power.
it's a boring place, raids are laughable but they're constant, every 30 seconds there's an emeny platoon moving inside your turrets range, every day all the day naggers knocking on your door. do you really want to live surrounded by naggers?
Future Plans...
Now, our original plan was to keep the new project quiet so we could work on it without public pressure and then do a big press release when we had something to show. However it seems lots of people are getting confused or angry about us not still tinkering with Kenshi or leaving the world of Kenshi behind, so I'm going to go ahead and announce early what we are working on now, as I think it will put most people at ease.
We are starting work now on Kenshi 2!
- It will be set 1000 years in the past, during the time of the "Old Empire" and reveal more of the world's lore and history.
- It will be based on the same code-base and engine.
- The engine will be upgraded to the latest version of Ogre, which should drastically improve performance.
- Why keep the same engine? Because a completely new engine would break everything and take another million years to finish. By sticking with the same code we are making the descision to prioritise gameplay instead of graphics. (Not to mention a much faster release date)
- The work we do on the engine upgrade will also be applied to Kenshi 1 as a free update.
- Other core improvements or small features achieved in Kenshi 2 could also potentially be applied to Kenshi 1 as free updates.
- The work we do on the engine upgrade will also be applied to Kenshi 1 as a free update.
Oh no no no...It will be based on the same code-base and engine.