Okran's Shield was the next target, ruled by High Inquisitor Valtena. The walls and crosswalk are both lined with turrets, so this place is no joke. Valtena's barracks is the triangle shaped building in the back right.
Because of the fortress's tight defenses, I recruited the skeleton Burn to provide a distraction. The plan was for Burn to run through town ahead of my forces, causing the Okranites to go berserk and leave their posts. This would create a gap for my troops to slip through and attack Valtena, pacify him, and hopefully escape before the brunt of the garrison realizes what's happened.
In a strange turn of events, the guards are already freaking out about skeletons when I get there. I guess these two wild motherfuckers just showed up for some reason and started kicking ass!
All hell was breaking loose with iron spiders, broken skeletons, and black dragon ninjas joining the fray. And some cool lightning from the Iron Valley just to the south.
Valtena was ready to get to it as soon as we walked in the door. He had about 6 paladins with him.
It was a tough fight but we defeated Valtena and took him prisoner. However by now it was starting to get daylight, and the guards had manned their turrets. We were pretty banged up and had to beat hasty retreat.
Four of the team didn't make it. I considered going back for them, but as you can see the turret gunners had the area locked down. I didn't want to risk any more losses.
Flotsam was the closest ally this time, and Moll was pretty stoked to take Valtena off our hands.
Overall it was a much more action packed mission than the previous one, but we got the job done. Of the 4 MIAs, one escaped, two were imprisoned (and later escaped), and one was killed. Here's to you, Set