Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,784
I just ran across Drin. Holy shit that place is basically the Blood War.
I got to the point where I started my first base at the edge of the swamp but now I'm getting swamped (heh) by Blood Spiders and raiders and building defenses takes ages because getting building materials is so slow.
Best Kenshi is adventure Kenshi. Take a couple of characters and go explore the world. You will probably die but it will be in a satisfying way.
Best Kenshi is adventure Kenshi. Take a couple of characters and go explore the world. You will probably die but it will be in a satisfying way.
Bullshit. Best Kenshi is building lots of castles and watching hordes of hungry bandits being shredded by your turret-working crew without you doing anything.
but the piles of corpses in front of the gate have their charm.
sheeesh, or some retard will come to tell you the game is perfect and complete as it is.I built a base in a caldera and walled off the entrances. Reloaded, all the walls are floating randomly in the air. Built a furnace to dispose of corpses, using it crashes the game.
I love Kenshi but by god the jank is getting to me.
The mixture of mechanics and gameplay elements is great. It just doesn't gel well because the game is just as niggerrigged as everything in the world of Kenshi.sheeesh, or some retard will come to tell you the game is perfect and complete as it is.I built a base in a caldera and walled off the entrances. Reloaded, all the walls are floating randomly in the air. Built a furnace to dispose of corpses, using it crashes the game.
I love Kenshi but by god the jank is getting to me.
It's a great rags-to-riches/wuss-to-warrior simulator.So is this shit any good? Throw me some Codex summary please folks.
So is this shit any good? Throw me some Codex summary please folks.
So is this shit any good? Throw me some Codex summary please folks.
Kenshi's greatest flaw was the lack of dynamic reactivity to player actions, as opposed to a limited amount of heavily scripted reactivity that allows the player only to affect the expansion or demise of a few factions in a pre-determined way. It will be tremendous incline if they manage to implement this successfully for the prequel.Here are the highlights from the AMA. Answers are from Chris and his sister Nat (who did 99% of the writing for Kenshi).
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- Nat says improving reactivity and the player's impact on the world is her most important goal for the sequel.
more than that, it's the lack of being able to rebuild.Kenshi's greatest flaw was the lack of dynamic reactivity to player actions, as opposed to a limited amount of heavily scripted reactivity that allows the player only to affect the expansion or demise of a few factions in a pre-determined way. It will be tremendous incline if they manage to implement this successfully for the prequel.Here are the highlights from the AMA. Answers are from Chris and his sister Nat (who did 99% of the writing for Kenshi).
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- Nat says improving reactivity and the player's impact on the world is her most important goal for the sequel.
So is this shit any good? Throw me some Codex summary please folks.
The game design of Kenshi established a great many dynamic systems but unfortunately left it to scripting to deal with any alliances and world-state changes, and the developers completed only a limited amount of this before releasing the game. The area controlled by the Cannibal faction is particularly ripe for additional world-state changes, since the cannibals seem to have ruined an existing Deadcat civilization, which has been left with a single town on the coast, while both the Cannibal Hunters and Flotsam exist on the fringe of cannibal territory and the diminished but still mighty Holy Nation lurks just beyond Flotsam and hence also not too distant. Ideally, if the player eradicates cannibal villages, and perhaps even destroys the cannibal capital and its Grand Wizard, this would have dynamically resulted in one or multiple factions expanding into former cannibal territory and re-establishing settlements there, but since the game relies on scripting to accomplish this nothing whatsoever was done.So I have never done a mod before and don't really know shit about it, but I've been working on something for the past few days that I wanted to show you guys.
I have always been frustrated by how Kenshi doesn't really let you interact much with the Cannibal Hunters. You can't ally with them, learn about them, or really even talk with them. The Cannibal Hunters game start has fuck all to do with the actual faction. Hell, you can capture the Cannibal Grand Wizard and carry his ass right into Cannibal Hunters HQ, and they don't even bat an eye (I know because I've actually done it). That's incredibly unfulfilling, and just flat out lazy on the dev's part if I'm being honest. I want to see if we can do better.
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Let me know if you have any feedback or suggestions for what you'd like to see in the mod!