(which apparently is close?).
(which apparently is close?).
With the way it's looking, I'd guess before the end of this year or early 2019.
While the game is certainly a ton of fun and very playable in its current state, I've decided to hold off on hitting it hard until the final release. I've still been playing a little bit here and there though, because I honestly can't help myself. This game has got its hooks in me. It's so intriguing in so many ways.
Is there radiation in the game? How moddable is it? Firearms? Cars? Or more low tech medieval?
something happened something that changed the whole face of the planet and caused a regression at a savage state.
something happened something that changed the whole face of the planet and caused a regression at a savage state.
GIANT ROBOT CORPSES
Some of my favorite places in or near the foglands tell this.
There is a lot more that could be said and I haven't even built a base yet. Honestly I was completely caught off guard by how much I am enjoying this game. It is already in my top 10 all-time and I feel like I am just getting started.
Tech Hunters
Also, one thing that's not obvious from the UI currently - the '-40% stun' (or whatever percentage) you see next to cut resistance on armour is actually converted straight to blunt damage, so you want it to be lower where possible. (Basically the heavier the armour the better, but you have other trade offs such as slower athletics / combat speed)
https://steamcommunity.com/app/233860/discussions/2/133261907145702720/
Depending on whether like grind or not - I'd suggest the 2EXP mod, which doubles the experience gain for skills. Everything is still slow to advance past the middle level, but more tolerable if you don't have hundreds of hours to pour in.Any mods recommendations? (I just sub'd to a bunch on the workshop to try, wanting to know if there are some "essentials")
No, rtwp. The dev specifically avoided turn based because the fights can get huge, like 30+ dudes on one side.guise, very important is this turn based?