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Kerbal Space Program TWO, DOS, DEUX, ZWEI....

Discussion in 'Space Games' started by Riel, Aug 19, 2019.

  1. Prime Junta Self-Ejected Patron Vatnik

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    My guess is that clouds will be in but weather won't, i.e. clouds will be cosmetic only.
     
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  2. Hellraiser Arcane

    Hellraiser
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    Scott Manley interviews the creative lead at PAX West:

     
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  3. Riel Arbiter

    Riel
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    A loong silence about this. It seems it is set to release in April though.
     
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  4. Hellraiser Arcane

    Hellraiser
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    Doubtful, during some earnings release call or whatever Take 2 said the game will not be out in their current fiscal year but sometime in the next one. Well technically it does start in April, but I would be surprised if we get it this spring. Could be anywhere up to March next year.

    https://www.pcgamer.com/kerbal-space-program-2-is-delayed/

    No relevant news regarding anything KSP 2 since then.

    They would be building hype more if they were so close. Most likely scenario is the dev team is too busy working on the game to release anything.
     
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  5. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    I'm all for waiting. KSP still plays nice and looks great with mods like Restock.
     
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  6. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    WTF. Still runs in Unity, probably completely recoded and looks like shit. There is absolutely no point to this game.
     
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  7. Hellraiser Arcane

    Hellraiser
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    Just in case anyone is wondering no new info on the game so far, although we might get more after they hire a new community manager in Seattle soon. They wouldn't be looking for one if they didn't want to use him or her to release information to the community.

    The only really shit part I saw so far are the ground textures, especially considering the base game just recently upgraded the ground textures for some of the celestial bodies. They seem quite basic and placeholder-ish, kind of expected as what they have shown so far is pre-alpha footage. Seems they focused on the new scatter system which, if the below image is not doctored, seems like an improvement even in this early build. Actual ship and base part models look ok on close-ups even if the first screenshot below seem to be missing anti-aliasing for some reason.

    For me features like proper support for interstellar craft including continuous acceleration during time-warp, proper base building support, multiplayer and the improved procedural terrain system justify doing this sequel.

    Unity of course is a whole other problem.

    [​IMG]
    [​IMG]
     
    Last edited: Feb 19, 2020
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  8. Hellraiser Arcane

    Hellraiser
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    FYI it seems Private Division will be at PAX East which is next week from the 27th of February to the 1st of March. We might get new info then. At the very least I would expect the devs to show up and say something new.
     
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  9. Hellraiser Arcane

    Hellraiser
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    First video from new dev video series got released an hour ago, more coming in the next few weeks, features new footage between talking heads. Footage looks quite good but also somewhat choppy in places.

    Video mostly related to how they had their science consultant help them design speculative metallic hydrogen engines. Also explosions.

    Show Spoiler
    Apparently SCIENCE says the metallic hydrogen rocket engine exhaust would be pink.


     
    Last edited: Feb 20, 2020
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  10. Twiglard Erudite

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    It's not nearly as bad with 1.8. The stutter is practically gone. That was by far my biggest gripe. The memory leaks are still there though.

    Unfortunately I'm stuck on 1.7.3 due to RP-1. The base game isn't complex enough even with mods like JNSQ or LRTR. And I'm fucking sick of using the overpowered Dawn engine.

    Not particularly reassuring. In KSP 1 many game systems have complete mod rewrites given how crappy they are. Aerodynamics, gravity, tanks, engine thrust at the top of my head. I don't expect the original implementation to be any good.
     
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  11. Hellraiser Arcane

    Hellraiser
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    New dev blog on the science of explosion visuals:

    https://www.kerbalspaceprogram.com/dev-diaries/developer-insights-2/

    [​IMG]

    Also they confirmed a few days ago that indeed they will be at PAX East which starts tomorrow I think. Here's hoping they don't pull a CDP and cancel their attendance just before it due to the coronavirus. Although in the case of foreign trips I also would cancel, airports are a risk and nobody wants staff quarantined.
     
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  12. Hellraiser Arcane

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  13. somewhatgiggly Educated

    somewhatgiggly
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    Well, if the Modders can remake RSS and give me a orbital shipyard, I don't care much. I just use KSP to lowball some cosmetically hardscifi designs for my own works and most of my ships were torchships anyway, so the antimatter stuff (if it's there) is welcome, and if not I'll wait until someone ports/remakes the interstellar mod.
     
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  14. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    Looks like Nertea is back to work on his Far Future mod, so hopefully in couple of months you'll have great quality models to build torchships.
     
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  15. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Take Two/Private Division takeover:

     
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  16. Hellraiser Arcane

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  17. Prime Junta Self-Ejected Patron Vatnik

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    Interesting although there's not that much there that's new. It'd be interesting to hear TT's side of the story, this is pretty unusual and as the reporter says the potential reputation risk for TT is major, especially as their strategic objective is to cultivate a stable of indie studios making mid-budget hits for them. Must've been a major morale hit for everyone working on the game too.
     
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  18. Infinitron I post news Patron

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    https://www.bloomberg.com/news/arti...ogram-2-release-disrupted-by-corporate-strife

     
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  19. HoboForEternity sunset tequila Patron

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    Tbh this sounds very scummy. Basically negotiations didn't pan out as tt wanted to be, then they sabotage star theory to death.
     
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  20. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

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    I don't see a problem. Why should Take Two not try to hire people?

    In the end it's everyone's decision wether they take a new offer or not.

    In fact, whenever you see the word "poaching" used these days, you can be sure it is meaningless and indicates a bad business practice. The article makes it sound like the employees are the sole commodity of Star Theory Games and here lies the problem. They fucked up a deal with their only contractor and now expect that the employes pay the price for that and pull the cart from the shit. Why should they do that if they get a better offer and already accepted it?
     
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  21. Hellraiser Arcane

    Hellraiser
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    So they released episode 1.5 of the developer update. Seems episode 2 was supposed to be about space geology or whatever but the dreaded just a flu, bro, interrupted the filming of that. Instead we got some boring "working from home" cliched coof stuff mixed with some new footage.



    So I'll just post the screenshots someone else made since that is the only interesting part, there's some more footage of Duna orbital station, Kerbin orbital station and Minmus from Orbit and possibly its surface inside the video.

    Duna Greenhouses, also snazzy rough terrain showing them planet surface improvement, also spess plane ramp in the background.
    [​IMG]

    Zoomed out view of the same colony I think, landing in such rough terrain is gonna be a nice challenge:

    [​IMG]

    Cranes are in, hopefully they can be controlled and used to lift shit up:

    [​IMG]

    Lastly, this is how the tutorial animations explaining the rocket science will look like, guess this one is about gravity drag or TWR or something:

    [​IMG]

    They also showed some brief shots of Duna orbit with Ike in the background and possibly minmus surface (or mun, but I think it was minmus).
     
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  22. Hellraiser Arcane

    Hellraiser
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    PC Gamer article that was previously in the paper version. It mentions some of the things related to the screenshots in my last post.

    I think the most important bit of info it reveals is that you only need to do one supply run to a colony (or between outposts) on a given route for a given resource, and then an automatic resupply route is set up.

    Also colonies lacking critical resources will not utterly fail but just be worse, somehow. Hopefully modders will fix that.

    Finally it will have the delta-v map built-in for easier trip planning when in the VAB.
     
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  23. somewhatgiggly Educated

    somewhatgiggly
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    I guess any colony would be stuffed with hydroponics/aeroponics/stuffed with vitamin capsules and fully matured ECSS before even taking off, which is not too much to ask for when making, you know, a colony. Thus in the scenarios where there's still some air in a can they can at least survive for a while to await rescue than just dropping dead.
     
    Last edited: Jul 26, 2020
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  24. Twiglard Erudite

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    If anything I want flight planning prior to liftoff.
     
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  25. Hellraiser Arcane

    Hellraiser
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    Dres will have a bulge now, Iapetus style:

    [​IMG]

    [​IMG]

    The canyon of course is still there, seems there's a second one too:

    [​IMG]
     
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