Hellraiser
Arcane
I'll only tell you that bar need for re-balancing so far I like it and the basic idea behind career mode is pretty good. I like the direction they're taking with it by not wanting to railroad the player into doing things in specific order, especially with different biomes on the Mun and in the future on other planets.
Last patch had an art-pass on planets but apart from the Mun it wasn't that drastic as I said. Normal mapping plus different continent shapes/altitudes really, Eve has less ocean/seas now, got back its 7km tall mountains though. Duna lost most craters which I think they'll replace with procedural ones, also has some big valles marineris rip off canyon now. It looks more dull overall though, needs those craters to add more detail to its surface, also could use procedural dunes. I'll let you know if and when they will be working on another terrain overhaul. Probably not soon as all their code-crunchers are busy writing new systems for Career mode, with both the new science system and the progress tracking system from 0.21 being the biggest pure coding jobs they did since the project began.
By the way there's an optimization in the QA pipeline with much of the old flight code getting rewritten for better performance. Supposedly it increases performance by about 30%, possibly more on some setups. But it's stuck in QA until they squash the bugs it still has. Thought you might want to know what they're doing with performance issues since pretty much everybody agrees that the game should run better, if only to build bigger rockets.
Last patch had an art-pass on planets but apart from the Mun it wasn't that drastic as I said. Normal mapping plus different continent shapes/altitudes really, Eve has less ocean/seas now, got back its 7km tall mountains though. Duna lost most craters which I think they'll replace with procedural ones, also has some big valles marineris rip off canyon now. It looks more dull overall though, needs those craters to add more detail to its surface, also could use procedural dunes. I'll let you know if and when they will be working on another terrain overhaul. Probably not soon as all their code-crunchers are busy writing new systems for Career mode, with both the new science system and the progress tracking system from 0.21 being the biggest pure coding jobs they did since the project began.
By the way there's an optimization in the QA pipeline with much of the old flight code getting rewritten for better performance. Supposedly it increases performance by about 30%, possibly more on some setups. But it's stuck in QA until they squash the bugs it still has. Thought you might want to know what they're doing with performance issues since pretty much everybody agrees that the game should run better, if only to build bigger rockets.