Prime Junta
Guest
Not to be a sell-out, but it seems like they're actually making a lot of progress lately. Maybe there's a healthy balance between indie developers doing the creative part of the game and then a bigger company going forward with it?
Maybe? I'm pretty happy that they finally integrated features from some must-have mods into the base game, like the dV readouts from KER and atmospheric flight control that's reasonably decent from AA. Add alarms from KAC and I'd almost be ready to play vanilla. (Almost, KIS/KAS still rocks.)
They also need to do some serious optimisation. IMO they've been too autistic with physics realism at the cost of massive performance hits. It shouldn't be too difficult to implement an autoweld system that limited the number of physics parts in a craft to some reasonable number without noticeably affecting gameplay; they could also brute-force the problems with parked craft simply by removing landed craft from physics calculations unless something collides with them; this would also solve the huge framerate drops related to bases of any complexity.
But eh, one can always hope. And with the hours I've poured into it I really shouldn't complain.